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Educational board game and method of playingUSPTO Application #: 20070052169Title: Educational board game and method of playing Abstract: An entertaining and educational board game is disclosed which requires players to answer questions 36, 38, 40, 42, 44 arranged into categories 26, 28, 30, 32, 34 and includes a playing board 50, a playing course 46 of interconnecting squares 10, 12, 14, 16, 18, 20, 22, 24, a plurality of question and answer cards 52, a plurality of movement cards 54, and a plurality of playing pieces 48. The players take turns in their attempts to traverse the playing board 50 answering questions 36, 38, 40, 42, 44 printed on question cards 52 correctly. The particular question category 26, 28, 30, 32, 34 selected by each player as a result of his/her playing piece 48 landing on a respective playing space 10, 12, 14, 16, 18, 20, 22, 24 corresponding to the question category. It is the intent of each of the participants in the game to be the first player to reach a specific END space 24 located within the playing course 46 and to correctly answer the question or questions from the category 26, 28, 30, 32, 34 indicated on the END space 24. (end of abstract)
Agent: Heather Shanks - Edgerton, MO, US Inventor: Heather Shanks USPTO Applicaton #: 20070052169 - Class: 273236000 (USPTO) Related Patent Categories: Amusement Devices: Games, Board Games, Pieces, Or Boards Therefor The Patent Description & Claims data below is from USPTO Patent Application 20070052169. Brief Patent Description - Full Patent Description - Patent Application Claims CROSS REFERENCE TO RELATED APPLICATIONS [0001] Not Applicable FEDERALLY SPONSORED RESEARCH [0002] Not Applicable SEQUENCE LISTING OR PROGRAM [0003] Not Applicable BACKGROUND OF THE INVENTION [0004] 1. Field of Invention [0005] This invention generally relates to educational board games, specifically to question and answer trivia games pertaining to different aspects of Foreign Studies Education such as, history, culture, geography, and language learning. [0006] 2. Prior Art [0007] While an abundance of board games exist, none could be found which relate to the various aspects of Foreign Studies Education such as, history, geography, culture, language, etc. [0008] Originally these games cover topics such as TV shows, movies, US history, African American achievements, English language structure, popular culture, new events, etc., none of which focus on subjects dealing with Foreign language, history, geography or culture. [0009] The prior art reveals a number of board games having varying objectives, modes of play, and goals. For example, U.S. Pat. No. 5,713,739 to Yu 1998 a learning aid that focuses on Foreign Language grammar and vocabulary. [0010] U.S. Pat. No. 4,171,816 to Hunt 1979 relates to a game apparatus for teaching, rewarding, and enjoying language facts and concepts by accumulating or losing point totals while classifying examples of grammar or language facts into categories. [0011] U.S. Pat. No. 5,085,439 to Lott 1992 relates to a multi-colored game board with a plurality of squares and method of playing a game that pertains to the history and culture of African American people. [0012] U.S. Pat. No. 5,738,354 to Easley 1998 relates to board games and to education and entertainment by answering questions in a hierarchy extending from most to least difficult questions. [0013] U.S. Pat. No. 5,310,346 to Dillhoff 1994 relates to games and more particularly educational word games involving reading, pronunciation, spelling, and/or defining of selected words. [0014] U.S. Pat. No. 6,019,370 to Morris 2000 pertains to a board game that includes several elements of gaming together with education and entertainment covering different subject matters. [0015] U.S. Pat. No. 6,102,398 to Kolleth 2000 relates to a board game in which a player throws a dice and progresses around a board answering questions dealing with educational, recreational or promotional purposes. [0016] U.S. Pat. No. 5,257,939 to Robinson, et al. 1993 relates to a board game providing, primarily, thought provoking questions on various educational disciplines allowing participants to challenge each other's responses to questions. [0017] U.S. Pat. No. 5,454,569 to Walker 1995 relates to an Afro American educational quiz game that works to enlighten the general public on the contributions and achievements of black people in various fields. [0018] U.S. Pat. No. 4,991,854 to Weiss 1991 relates to an educational board game that is intended to teach and familiarize people of all ages to the meanings of figurative expressions used in the English language. [0019] U.S. Pat. No. 4,984,805 to Medlock 1991 relates to an educational board game wherein players move along respective paths answering questions chosen by a spin of a question and answer selector. [0020] U.S. Pat. No. 4,606,546 to Rita 1986 relates to a game utilizing cards and answer boards with the objective of all players playing along with each question. Continue reading... Full patent description for Educational board game and method of playing Brief Patent Description - Full Patent Description - Patent Application Claims Click on the above for other options relating to this Educational board game and method of playing patent application. ### 1. Sign up (takes 30 seconds). 2. Fill in the keywords to be monitored. 3. Each week you receive an email with patent applications related to your keywords. Start now! - Receive info on patent apps like Educational board game and method of playing or other areas of interest. ### Previous Patent Application: Educational playing surface Next Patent Application: Method of playing and paying gambling games Industry Class: Amusement devices: games ### FreshPatents.com Support Thank you for viewing the Educational board game and method of playing patent info. IP-related news and info Results in 0.14141 seconds Other interesting Feshpatents.com categories: Daimler Chrysler , DirecTV , Exxonmobil Chemical Company , Goodyear , Intel , Kyocera Wireless , |
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