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Dribbling and ball control sports training system and methodRelated Patent Categories: Games Using Tangible Projectile, Playing Field Or Court Game; Game Element Or Accessory Therefor Other Than Projector Or Projectile, Per Se, Practice Or Training DeviceDribbling and ball control sports training system and method description/claimsThe Patent Description & Claims data below is from USPTO Patent Application 20070219024, Dribbling and ball control sports training system and method. Brief Patent Description - Full Patent Description - Patent Application Claims BACKGROUND [0001] 1. Field of Invention [0002] This invention relates to methods and systems for training athletes, and especially, for training athletes in the skills of dribbling and ball or puck control, related, but not limited, to soccer, basketball, hockey, and other similar sports. [0003] 2. Background Information [0004] Sports like soccer and basketball are among the most popular games in the world and are enjoyed by hundreds of millions of fans and enthusiasts. In the United States, soccer currently enjoys a rapid growth. [0005] There are numerous approaches for training athletes. In soccer, basketball, and hockey, these training methods generally use drills for teaching the athlete those abilities required in the game through repetition. As with most sports, the mastery of these skills needs many years of performing countless drills. [0006] Nowadays, the relative success of the training methods is based on the athlete's ability to replicate, in a game situation, a learned motion taught in a drill situation. [0007] There is a need to develop better training methods that make it easier, natural and intuitive for the athlete, regardless of skill, level or age, to learn and master dribbling and ball control skills, including the most complicated, the so-called fantasy dribbling movements. [0008] According to learning theory, a much more efficient training method would develop creativity in the athlete so that new movements can be improvised beside the replication of the drills. [0009] This can be achieved through training methods that foster creativity in the athlete which is done by including steps in the method that allow and encourage the athletes to go beyond the predetermined motion paths learned in drill situations in order to innovate and, thereby, creating their own sequences. Creativity is a key word in the development of better athletes. [0010] Thus, the learning process of the training method should have as its foundation the development of creativity and innovation on the part of the athlete, so that the athlete is capable not only of replicating the drills, but also of innovating and performing new moves that today's truly great athletes display, creating new moves that appear almost impossible to duplicate and are labeled magical. [0011] This training method should be designed to be used by both the 5-year-old beginner and the professional expert athlete. [0012] Today's best players not only excel in the technical skills particular to the specific sport they practice but they are also better all-around athletes. Sports science has identified in the 20th and 21st centuries the essential sensomotor skills for playing most sports, such as balance, resistance, flexibility (range of motion), strength and speed, the development of which makes for better all-around athletes. Thus, there is a need for training methods that develop both the technical abilities specific to each sport and those for developing better all-around athletes [0013] Furthermore, there is an urgent need for a dribbling training method that identifies and classifies the different dribbling and ball control motions performed in sports such as soccer, basketball and hockey. These become the building blocks around which the training system is structured and the foundation for developing creativity in the athlete. Through observation and analysis, the dribbling movements of an athlete can be identified, classified and then organized in the most appropriate way for learning, mastering and applying them in real game situations. The classification of the predetermined motions should be done according to the sensomotor and technical skills that each of those predetermined motions develops such as balance, strength, speed, endurance, flexibility and the different levels of proficiency in technical dribbling abilities. [0014] The classification of said motion sequences should render a training method that is modular in structure which, from an instructive perspective, basically means that all of its different learning units can be interconnected. In the case of a dribbling training method, the learning units refer to the different sequences of dribbling and ball control movements which have been identified and classified. The interconnection means that there's always a point of reference which all of them have in common and that joins them all. From a didactic perspective, this point of reference among all the dribbling sequences makes the learning process more natural. From a mathematical point of view, the fact that the motion sequences can be interconnected maximizes the number of resulting combinations, and thus, the athlete in a real game situation multiplies his/her dribbling possibilities. [0015] One of the key sports science concepts that has been identified as a requisite for achieving success in sports is the development of 100% symmetry or laterality in the athlete. This means that the athlete is equally skillful dribbling with both legs, right and left, in soccer, or both arms in the case of basketball. Laterality results in the development of an athlete which is more resourceful since the athlete can dribble around a player of the opposing team with equal ease using the right or left leg. [0016] Another one of the objectives of sports training methods should be the development of the ideal muscle memory in the athlete. The ideal muscle memory is defined as that motion performed by the athlete which is both functional and efficient. The functional part refers to those motions that are technically correct. The efficient refers to those motions that are performed with the least amount of effort exerted by the athlete. [0017] A better dribbling training method should integrate steps for mastering the spatial-temporal relationship of the three physical elements involved in dribbling: the ball or puck, the athlete's own body, and the body of the player in the opposing team around which the athlete has to dribble. The training method should even take this concept one step further in order to develop the rhythmic capacity in the athlete to master, from a spatio-temporal viewpoint, the dynamic relationship between these three elements. [0018] This rhythmic skill differentiates the good players from the truly great as is obvious from seeing any of the great basketball or soccer players move on the court or field. [0019] The training system should use different formats for transmitting the training information from the system to the athlete. Such formats may be manuals, printed cards, video, audio, multimedia, internet websites or wireless portable media. This guarantees a training system that can be used anywhere, anytime by anyone since it accounts for the disparity in the levels of access to technology that exists in different parts of the world since athletes do not always have access to computers, cellular telephones or the internet. [0020] There is a need for powerful training systems designed in such a way so as they do not become obsolete or are outgrown by the athlete. The training system should have the technological capabilities so that its knowledge base can be frequently and easily updated, always presenting new and fresh information to the athlete. Nowadays, this is possible through the integration of state-of-the-art communications technology, especifically the internet and mobile wireless media, such as cellular telephones, personal digital assistants (such as Palms and Blackberrys) and I-pods. Through the use of this technology, the most recent information can be uploaded to the knowledge base of the training method from as many sources as possible in different corners of the world. The graphical user interface (GUI) of these communications media should be simple, intuitive and friendly. [0021] There is a need for powerful training systems that are portable and compact for transportation. [0022] Nowadays, the reliance of most sports on speed and power accounts for an increase in the number of injuries being suffered. There is a need for developing training methods that allow the athlete to continue training while they rehabilitate the injuries of the specific muscle groups used in sports like soccer, basketball and hockey and in parts such as toes, ankles, calves, shin muscles, hamstrings, knees, thighs and lower back [0023] An effective training method must also include a sequence whose steps are of the following nature: diagnosis of actual skill level, learning process (predetermined motion paths), development of creativity in the athlete, monitoring and evaluation. Continue reading about Dribbling and ball control sports training system and method... Full patent description for Dribbling and ball control sports training system and method Brief Patent Description - Full Patent Description - Patent Application Claims Click on the above for other options relating to this Dribbling and ball control sports training system and method patent application. ### 1. Sign up (takes 30 seconds). 2. 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