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Directed behavior using a hierarchical temporal memory based system

USPTO Application #: 20070192268
Title: Directed behavior using a hierarchical temporal memory based system
Abstract: A hierarchy of computing modules is configured to learn a cause of input data sensed over space and time, and is further configured to determine a cause of novel sensed input data dependent on the learned cause. In some cases, the cause of the input data is visual or acoustic behavior (caused, for example, by a motor or processing circuitry). As such, the hierarchy is further configured to associate the behavior with a mechanism that generates the behavior, thereby enabling the hierarchy to later predict and cause the behavior to occur.
(end of abstract)
Agent: Fenwick & West LLP - Mountain View, CA, US
Inventors: Jeffrey Hawkins, Dileep George
USPTO Applicaton #: 20070192268 - Class: 706 52 (USPTO)

The Patent Description & Claims data below is from USPTO Patent Application 20070192268.
Brief Patent Description - Full Patent Description - Patent Application Claims  monitor keywords

CROSS-REFERENCE TO RELATED APPLICATIONS

[0001]The present application is a continuation, under 35 U.S.C. .sctn.120, of U.S. patent application Ser. No. 11/351,437, filed on Feb. 10, 2006 and entitled "Architecture of a Hierarchical Temporal Memory Based System". Further, the present application claims priority, under 35 U.S.C. .sctn.119, of U.S. Provisional Patent Application No. 60/771,990, filed on Feb. 10, 2006 and entitled "Hierarchical Temporal Memory". Further, the present application contains subject matter that may be related to subject matter described in one or more of the following commonly owned applications: U.S. patent application Ser. No. 11/010,243, filed on Dec. 10, 2004 and entitled "Methods, Architecture, and Apparatus for Implementing Machine Intelligence and Hierarchical Memory Systems"; and U.S. patent application Ser. No. 11/147,069, filed on Jun. 6, 2005 and entitled "Trainable Hierarchical Memory System and Method".

BACKGROUND

[0002]Generally, a "machine" is a system or device that performs or assists in the performance of at least one task. Completing a task often requires the machine to collect, process, and/or output information, possibly in the form of work. For example, a vehicle may have a machine (e.g., a computer) that is designed to continuously collect data from a particular part of the vehicle and responsively notify the driver in case of detected adverse vehicle or driving conditions. However, such a machine is not "intelligent" in that it is designed to operate according to a strict set of rules and instructions predefined in the machine. In other words, a non-intelligent machine is designed to operate deterministically; should, for example, the machine receive an input that is outside the set of inputs it is designed to recognize, the machine is likely to, if at all, generate an output or perform work in a manner that is not helpfully responsive to the novel input.

[0003]In an attempt to greatly expand the range of tasks performable by machines, designers have endeavored to build machines that are "intelligent," i.e., more human- or brain-like in the way they operate and perform tasks, regardless of whether the results of the tasks are tangible. This objective of designing and building intelligent machines necessarily requires that such machines be able to "learn" and, in some cases, is predicated on a believed structure and operation of the human brain. "Machine learning" refers to the ability of a machine to autonomously infer and continuously self-improve through experience, analytical observation, and/or other means.

[0004]Machine learning has generally been thought of and attempted to be implemented in one of two contexts: artificial intelligence and neural networks. Artificial intelligence, at least conventionally, is not concerned with the workings of the human brain and is instead dependent on algorithmic solutions (e.g., a computer program) to replicate particular human acts and/or behaviors. A machine designed according to conventional artificial intelligence principles may be, for example, one that through programming is able to consider all possible moves and effects thereof in a game of chess between itself and a human.

[0005]Neural networks attempt to mimic certain human brain behavior by using individual processing elements that are interconnected by adjustable connections. The individual processing elements in a neural network are intended to represent neurons in the human brain, and the connections in the neural network are intended to represent synapses between the neurons. Each individual processing element has a transfer function, typically non-linear, that generates an output value based on the input values applied to the individual processing element. Initially, a neural network is "trained" with a known set of inputs and associated outputs. Such training builds and associates strengths with connections between the individual processing elements of the neural network. Once trained, a neural network presented with a novel input set may generate an appropriate output based on the connection characteristics of the neural network.

SUMMARY

[0006]According to at least one aspect of one or more embodiments of the present invention, a method of performing operations includes: receiving data caused by a manifestation of a behavior; learning a cause of the received data and forming a representation of the behavior; associating the representation with a mechanism that generates the behavior; and causing the behavior to occur using the mechanism.

[0007]According to at least one other aspect of one or more embodiments of the present invention, a system includes: a hierarchy of computing modules configured to learn a cause of input data sensed over space and time, where the hierarchy is further configured to determine a cause of novel sensed input data dependent on the learned cause, where the cause of the input data is motor behavior, and where the hierarchy is further configured to associate the motor behavior with a mechanism that generates the motor behavior.

[0008]According to at least one other aspect of one or more embodiments of the present invention, a computer-readable medium has instructions therein that are executable by a processor to: receive data caused by a manifestation of a behavior; learn a cause of the received data and forming a representation of the behavior; associate the representation with a mechanism that generates the behavior; and cause the behavior to occur using the mechanism.

[0009]According to at least one other aspect of one or more embodiments of the present invention, a computer-implemented method of performing operations includes: learning a cause of a first set of input data, the cause being at least one of visual and acoustic behavior; forming a representation of the behavior; associating the representation with a mechanism used to cause the behavior; receiving a second set of input data; predicting an occurrence of the behavior dependent on the second set of input data; and causing the behavior to occur dependent on the prediction.

[0010]According to at least one other aspect of one or more embodiments of the present invention, an apparatus includes: a processor; a memory operatively connected to the processor; and instructions stored in the memory and executable by the processor, the instructions to (i) represent at least part of an HTM, (ii) learn a cause of sensed input data received by the HTM, the cause being a behavior generated by the apparatus, (iii) form a representation of the behavior in the HTM, and (iv) associate the representation with a mechanism in the apparatus capable of generating the behavior.

[0011]The features and advantages described herein are not all inclusive, and, in particular, many additional features and advantages will be apparent to those skilled in the art in view of the following description. Moreover, it should be noted that the language used herein has been principally selected for readability and instructional purposes and may not have been selected to circumscribe the present invention.

BRIEF DESCRIPTION OF DRAWINGS

[0012]FIG. 1 shows a flow of data between an object and a human.

[0013]FIG. 2 shows an HTM in accordance with an embodiment of the present invention.

[0014]FIG. 3 shows a node in accordance with an embodiment of the present invention.

[0015]FIG. 4 shows a flow process in accordance with an embodiment of the present invention.

[0016]FIG. 5 shows an operation of a sequence learner in accordance with an embodiment of the present invention.

[0017]FIG. 6 shows a flow process in accordance with an embodiment of the present invention.

[0018]FIGS. 7A-7E show representations in accordance with an embodiment of the present invention.

[0019]FIG. 8 shows a representation in accordance with an embodiment of the present invention.

[0020]FIG. 9 shows a representation in accordance with an embodiment of the present invention.

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