| Dice game -> Monitor Keywords |
|
Dice gameUSPTO Application #: 20060097447Title: Dice game Abstract: A dice game comprises first and second octahedron dice producing first and second results, respectively, and a croupier-type gaming table having a plurality of bet lines, each of the bet lines corresponding to at least one of the first result and the second result, or a sum of the first and second results. A method of playing a dice game comprises placing a wager on at least one bet line of a croupier-type gaming table, rolling a pair or octahedron dice, wherein the first octahedron die provides a first result, the second octahedron die provides a second result, and the sum of the first result and second result represents a roll total, and determining if the wager wins, loses, or pushes in response to at least one of the first result, second result, and roll total. Because of the rules governing abstracts, this abstract should not be used to construe the claims. (end of abstract)
Agent: Thorp Reed & Armstrong, LLP - Pittsburgh, PA, US Inventor: Alan L. Tucker USPTO Applicaton #: 20060097447 - Class: 273146000 (USPTO) Related Patent Categories: Amusement Devices: Games, Chance Devices, Dice The Patent Description & Claims data below is from USPTO Patent Application 20060097447. Brief Patent Description - Full Patent Description - Patent Application Claims BACKGROUND [0001] The present invention relates generally to a dice game and more particularly to the use of octahedron die with a croupier type gaming table. [0002] Traditional craps (i.e., "Bank Craps") is arguably the most popular game offered for play by a casino, in part because it offers players better odds of winning as compared to other games. In traditional craps, a pair of six-sided (i.e., hexahedral) dice are rolled on a croupier type gaming table. The surface of the table includes specific markings representing different results of the rolled dice. FIG. 11, for example, illustrates a portion of a table used for traditional craps. [0003] The player rolling the dice is known as the "shooter". The shooter attempts to establish a "point" number on his first roll (i.e., the "come out roll") and then match his point number (i.e., "make his point") on subsequent rolls prior to rolling a seven (i.e., "sevens out"). Only the numbers `4`, `5`, `6`, `8`, `9`, or `10` can be a point number. If the shooter rolls one of these numbers on the come out roll, he establishes the point. If the shooter makes his point, he retains the dice and a new game begins (i.e., his next immediate roll is a new come out roll that establishes a new point). If the shooter "sevens out" (i.e., fails to make his point), the dice are passed to a new shooter and a new game begins. [0004] Prior to a come out roll, a shooter must (and other players may) place a "line bet" (i.e., place a wager on the "pass line" and/or on the "don't pass line"). If the shooter rolls a `7` or `11` on the come out roll, wagers placed on the pass line win and wagers placed on the don't pass line lose. Rolling the numbers `2`, `3`, or `12` on the come out roll is know as "rolling craps". If the shooter rolls a `2` or `3` on the come out roll, wagers placed on the pass line lose and wagers placed on the don't pass line win. As illustrated in FIG. 11, the "don't pass line" includes a "bar 12." Thus, if the shooter rolls a `12` on the come out roll, wagers placed on the pass line lose and wagers placed on the don't pass line push (i.e., the wager neither wins or loses on the come out roll but is decided by subsequent rolls). It should be apparent to one skilled in the art that the description above is general in nature and that other rules and possible bets and/or wages have been omitted. [0005] FIG. 10 illustrates the possible combinations of roll results for traditional craps which uses a pair of six-sided dice. As seen in FIG. 10, there are thirty-six possible combinations that may be rolled using the pair of six-sided dice. The roll total of each die combination is between two (e.g., both die rolled are `1`) and twelve (i.e., both die rolled are `6`). Table 1 below lists the total, the number of ways that the roll total may be obtained, and the odds of obtaining the particular roll total. For example (referring to FIG. 10), there are three different combinations of roll results (i.e., 1-3, 2-2, and 3-1) that produce a roll total of four (`4`). Thus, the odds of rolling a four (`4`) are 0.083333 (i.e., 3/36). As a further example, there are six different combinations of roll results (i.e., 1-6, 2-5, 3-4, 4-3, 5-2, and 6-1) that produce a roll total of seven (`7`). Thus, the odds of rolling a seven (`7`) are 0.166666 (i.e., 6/36). TABLE-US-00001 TABLE 1 Odds of Rolling a Particular Number With a Pair of Hexahedral Dice Roll Total Number of Ways Odds 2 1 0.027777 3 2 0.055555 4 3 0.083333 5 4 0.111111 6 5 0.138888 7 6 0.166666 8 5 0.138888 9 4 0.111111 10 3 0.083333 11 2 0.055555 12 1 0.027777 [0006] In traditional craps, a roll total of seven (`7`) is the plurality or "miss out" number (6 out of 36 or 16.6%). The spread between the odds of hitting the miss out number (i.e., rolling a `7`) and either of its nearest roll total outcomes (i.e., rolling a `6` or `8`) is 2.7778% (i.e., 16.6666%-13.8888%). This spread allows a casino to establish acceptable payoff odds (i.e., payoff odds are typically chosen such that the house has neither too much advantage so as to discourage play, nor too much of a disadvantage so as to lose money). For example, the casino may pay four dollars for every dollar bet (i.e., a 4-to-1 payoff) should a player match any roll that totals seven (7). [0007] Even though the chances of winning while playing traditional craps are greater than many other casino games, many players seek games that offer an even better chance of winning. Accordingly, a need exists for a game that offers better odds to the player than does traditional craps, yet maintains a sufficient advantage to the casino, and overcomes the limitations inherent in prior art. SUMMARY [0008] One aspect of the invention relates to a dice game comprising a first octahedron die for producing a first result, a second octahedron die for producing a second result, and a croupier-type gaming table having a plurality of bet lines, wherein each of the bet lines corresponds to at least one of the first result and the second result, or a sum of the first result and the second result. [0009] Another aspect of the invention relates to a method of playing a dice game comprising placing a wager on at least one bet line of a croupier-type gaming table, rolling a pair or octahedron dice, wherein the first octahedron die provides a first result, the second octahedron die provides a second result, and the sum of the first result and the second result represents a roll total, and determining if the wager wins, loses, or pushes in response to at least one of the first result, the second result, and the roll total. [0010] Another aspect of the invention relates to a method for modeling a roll of a pair of octahedron dice comprising establishing a plurality of ranges, wherein each range contains at least one uniformly distributed number and wherein each range is associated with one of a plurality of possible roll totals, randomly sampling a uniformly distributed number, selecting the range containing the randomly sampled, uniformly distributed number, and providing the roll total associated with the selected range. [0011] Another aspect of the invention relates to a method for modeling a roll of a plurality of octahedron dice comprising determining a roll result for one octahedron die, wherein the determining comprises, establishing eight equally sized ranges between zero and one, wherein each range contains at least one uniformly distributed number and wherein each range is associated with one possible roll result for the one octahedron die, randomly sampling a uniformly distributed number between zero and one, selecting the range containing the sampled uniformly distributed number, and providing the roll result associated with the selected range, and repeating the determining for each of the remaining plurality of octahedron dice. [0012] Another aspect of the invention relates to a module containing an ordered set of instructions that when executed perform a method of playing a dice game, said method comprising receiving wager information, electronically providing at least one of a first result for a roll of a first octahedron die, a second result for a roll of a second octahedron die, and a roll total, said roll total equaling the sum of said first result and said second result, and determining if the wager wins, loses, or pushes in response to at least one of the first result, the second result, and the roll total. [0013] Another aspect of the invention relates to a method of playing a dice game in an electronic format comprising inputting wager information, receiving the results of an electronic simulation of a roll of a pair of octahedron dice, wherein said results include at least one of a first result for the roll of the first octahedron die, a second result for the roll of the second octahedron die, and a roll total, said roll total equaling the sum of said first result and said second result, and receiving a determination as to whether said wager wins, loses, or pushes in response to at least one of the first result, the second result, and the roll total. BRIEF DESCRIPTION OF THE DRAWINGS [0014] To enable the present invention to be easily understood and readily practiced, the present invention will now be described for purposes of illustration and not limitation, in connection with the following figures wherein: [0015] FIG. 1 is a perspective view of a octahedron die according to one embodiment. [0016] FIG. 2 is a top-view of the octahedron die of FIG. 1 according to one embodiment. [0017] FIG. 3 is a bottom-view of the octahedron die of FIG. 1 according to one embodiment. [0018] FIG. 4 illustrates the possible combinations of roll results for a pair of octahedron dice. [0019] FIG. 5 is a simplified diagram of a portion of a gaming table according to one embodiment. [0020] FIG. 6 illustrates a method for adapting a dice game into an electronic format. [0021] FIG. 7 is a simplified, perspective view of a video machine for playing a dice game according to one embodiment. Continue reading... Full patent description for Dice game Brief Patent Description - Full Patent Description - Patent Application Claims Click on the above for other options relating to this Dice game patent application. ### 1. Sign up (takes 30 seconds). 2. Fill in the keywords to be monitored. 3. Each week you receive an email with patent applications related to your keywords. Start now! - Receive info on patent apps like Dice game or other areas of interest. ### Previous Patent Application: Game machine and program Next Patent Application: Jigsaw puzzle with frame Industry Class: Amusement devices: games ### FreshPatents.com Support Thank you for viewing the Dice game patent info. IP-related news and info Results in 0.3573 seconds Other interesting Feshpatents.com categories: Computers: Graphics , I/O , Processors , Dyn. Storage , Static Storage , Printers |
||