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Device, system and method for football catch computer gamingRelated Patent Categories: Amusement Devices: Games, Including Means For Processing Electronic Data (e.g., Computer/video Game, Etc.), Player-actuated Control Structure (e.g., Brain-wave Or Body Signal, Bar-code Wand, Foot Pedal, Etc.), Wireless SignalDevice, system and method for football catch computer gaming description/claimsThe Patent Description & Claims data below is from USPTO Patent Application 20070178967, Device, system and method for football catch computer gaming. Brief Patent Description - Full Patent Description - Patent Application Claims [0001] This application is a continuation-in-part of U.S. patent application Ser. No. 11/298,434 filed Dec. 9, 2005, which claims the benefit of U.S. Provisional Patent Application No. 60/648,157 filed Jan. 28, 2005, both of which are incorporated in their entirety herein by reference. [0002] This application also claims the benefit of U.S. Provisional Patent Application No. 60/812,734 filed Jun. 12, 2006, which is incorporated in its entirety herein by reference. BACKGROUND OF THE INVENTION [0003] 1. Field of the Invention [0004] The present invention relates generally to a gaming device, system and method of use and more specifically to computerized outdoor gaming devices and methods for providing the gaming devices. [0005] 2. Discussion of the Related Art [0006] Interactive computer entertainment is currently dominated by an indoor paradigm in which one or more players sit passively in front of a display screen and manually manipulate a controller to interact with the displayed gaming action. This paradigm holds true for games on personal computers, gaming consoles, and handheld computer games. Over recent years, the realism of gaming action has improved with significantly better graphics and improved feedback, but the actual game play has changed little. It is still dominated by kids and adults sitting before a flashing screen, socially isolated, immobile and transfixed, with glassy eyes and flailing fingers. This "virtual exercise" does little for maintaining physical fitness, development of teamwork and other social skills. In particular, kids and adolescence are becoming increasingly overweight due to poor diets and lack of exercise, some of which is attributed to the sedentary nature of current computer gaming. In addition, excessive violence in video games is an unfortunate trend, exacerbated by the steadily increasing levels of visual realism. [0007] In relation to computer games which involve manipulation of a ball, for example, sports oriented games such as football computer games, the balls are simulated on a display screen and manipulated by users by pressing buttons upon handheld controllers. This provides a highly abstract relationship between the physical actions required of the user and the physical actions involved in playing the real sport. SUMMARY OF THE INVENTION [0008] Several embodiments of the invention advantageously address the needs above as well as other needs by providing computerized outdoor gaming devices and methods for providing the gaming devices. [0009] In some embodiments, the invention can be characterized as a computer moderated catch game comprising a tossable gaming object including a sensor for detecting motion imparted upon the tossable gaming object by a user; and one or more processors adapted to receive a representation of sensor data from the sensor, determine from the representation of sensor data when the tossable gaming object has been thrown by the user and when the tossable gaming object has been caught by a second user, and run a scoring routine that determines a gaming score based at least in part upon a plurality of determined throw events and a plurality of determined catch events. [0010] In some embodiments, the invention can be characterized as a computer moderated throwing game comprising a tossable gaming object including a sensor for detecting motion imparted upon the tossable gaming object by a user; and one or more processors adapted to receive a representation of sensor data from the sensor, determine from the representation of sensor data a time interval that represents the duration between when the tossable gaming object has been thrown by the user and when the tossable gaming object is ensuingly caught or hits the ground, run a height estimating routine that determines an estimated maximum height achieved by the tossable gaming object during the time interval, and run a scoring routine that determines a score based upon the estimated maximum height achieved by the tossable gaming object during each of a plurality of throws. [0011] In some embodiments, the invention can be characterized as a computer moderated throwing game comprising a tossable gaming object including a sensor for detecting motion imparted upon the tossable gaming object by a user; and one or more processors adapted to receive a representation of sensor data from the sensor, determine from the representation of sensor data a time interval that represents the duration between when the tossable gaming object has been thrown by the user and when the tossable gaming object is ensuingly caught or hits the ground, run a distance estimating routine that determines an estimated distance achieved by the tossable gaming object during the time interval, and run a scoring routine that determines a score based upon the estimated distance achieved by the tossable gaming object during each of a plurality of throws. BRIEF DESCRIPTION OF THE DRAWINGS [0012] The above and other aspects, features and advantages of several embodiments of the present invention will be more apparent from the following more particular description thereof, presented in conjunction with the following drawings. [0013] FIG. 1 depicts a generalized block diagram of a portable gaming computer; [0014] FIG. 1A depicts a generalized block diagram of a tossable football object; [0015] FIG. 1B depicts a first form factor of a tossable football object; [0016] FIG. 2 depicts an embodiment of the invention where the tossable gaming object is wirelessly linked to one ore more portable gaming computers; [0017] FIG. 2A depicts another embodiment of the invention where the tossable gaming object is only linked to one of the portable gaming computers when in proximity to a localized electromagnetic field; [0018] FIG. 2B depicts another embodiment of the invention where the tossable gaming object is programmed to determine one or more projectile motion values; [0019] FIG. 3 depicts accelerometer data for a centered thrust axis sensor for a football being thrown and caught measured as a function of elapsed time, the throw having a quality spiral; [0020] FIG. 3A depicts accelerometer data for a centered thrust axis sensor for a football being thrown and caught measured as a function of elapsed time, the throw having a poor spiral; [0021] FIG. 3B--depicts accelerometer data for a centered thrust axis sensor for a football being thrown and missed measured as a function of elapsed time, the throw having a poor spiral; Continue reading about Device, system and method for football catch computer gaming... Full patent description for Device, system and method for football catch computer gaming Brief Patent Description - Full Patent Description - Patent Application Claims Click on the above for other options relating to this Device, system and method for football catch computer gaming patent application. ### 1. Sign up (takes 30 seconds). 2. Fill in the keywords to be monitored. 3. Each week you receive an email with patent applications related to your keywords. Start now! - Receive info on patent apps like Device, system and method for football catch computer gaming or other areas of interest. ### Previous Patent Application: Video game controller with expansion panel Next Patent Application: Apparent skill games for use with predetermined outcomes Industry Class: Amusement devices: games ### FreshPatents.com Support Thank you for viewing the Device, system and method for football catch computer gaming patent info. 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