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03/30/06 - USPTO Class 463 |  71 views | #20060068908 | Prev - Next | About this Page  463 rss/xml feed  monitor keywords

Crosstalk cancellation in a wagering game system

USPTO Application #: 20060068908
Title: Crosstalk cancellation in a wagering game system
Abstract: A computerized wagering game system has a gaming module comprising a processor and gaming code which is operable when executed on the processor to conduct a wagering game on which monetary value can be wagered. An audio module comprising a part of the computerized wagering game system is operable to play audio through two or more speakers, and is further operable to apply crosstalk cancellation to the audio played through the two or more speakers.
(end of abstract)
Agent: Schwegman, Lundberg, Woessner & Kluth, P.A. - Minneapolis, MN, US
Inventors: Eric M. Pryzby, Paul Radek, Alfred Thomas
USPTO Applicaton #: 20060068908 - Class: 463035000 (USPTO)

Related Patent Categories: Amusement Devices: Games, Including Means For Processing Electronic Data (e.g., Computer/video Game, Etc.), Perceptible Output Or Display (e.g., Tactile, Etc.), Audible
The Patent Description & Claims data below is from USPTO Patent Application 20060068908.
Brief Patent Description - Full Patent Description - Patent Application Claims  monitor keywords



RELATED APPLICATION

[0001] This application claims priority under 35 U.S.C. 119(e) from U.S. Provisional Application Ser. No 60/614,521 filed 30 Sep. 2004, which application is incorporated herein by reference.

FIELD OF THE INVENTION

[0002] The invention relates generally to wagering gaming systems, and more specifically to a wagering game machine employing crosstalk cancellation.

LIMITED COPYRIGHT WAIVER

[0003] A portion of the disclosure of this patent document contains material to which the claim of copyright protection is made. The copyright owner has no objection to the facsimile reproduction by any person of the patent document or the patent disclosure, as it appears in the U.S. Patent and Trademark Office file or records, but reserves all other rights whatsoever.

BACKGROUND OF THE INVENTION

[0004] A wide variety of gaming devices are now available to gamers and to casino operators in computerized form, from slot machines to games that are traditionally played live such as poker and blackjack. These computerized games provide many benefits to the game owner and to the gambler, including greater reliability than can be achieved with a mechanical game or human dealer, more variety, sound, and animation in presentation of a game, and a lower overall cost of production and management.

[0005] Computerized video game systems must be designed with many of the same concerns as their mechanical and table game ancestors--they must be fair, they must provide sufficient feedback to the gamer to make the game fun to play, and they must meet a variety of gaming regulations to ensure that both the machine owner and gamer are honest and fairly treated in implementing the game. Further, they must provide a gaming experience that is at least as attractive as the older mechanical gaming machine experience to the gamer, to ensure success in a competitive gaming market.

[0006] Many computerized wagering game systems have a variety of sound and graphical elements designed to attract and keep a game player's attention, such as sound effects, music, and animation. These game presentation features often include a variety of music, sound effects, and voices presented to complement a video presentation of the wagering game on a display.

[0007] Wagering game players typically stand or sit on one side of a wagering game, and interact with the game such as by pushing buttons, pulling levers, and operating a touchscreen. The wagering game system in turn provides feedback to the game player via the display and one or more speakers. Use of multiple speakers in some wagering games allow playback of stereo audio in which each of the two stereo audio channels plays a different signal. Because the speakers are in different physical locations and are playing different audio signals, the sound presented to the game player through the speakers presents a soundstage in which instruments, voices, and other sounds can sound as though they come from different points between the speakers, creating the illusion of a broad or spacious array of instruments or other audio sources.

[0008] But, because the speakers are typically not very far apart, and because audio from each speaker is typically easily heard by both ears, the separation in a stereo speaker system such as that often employed in wagering game machines lacks the stereo channel separation that is heard for example when using headphones, in which each driver is heard by only one ear.

[0009] It is therefore desired to achieve greater stereo separation in a wagering game machine.

SUMMARY OF THE INVENTION

[0010] The present invention provides in one embodiment a computerized wagering game system has a gaming module comprising a processor and gaming code which is operable when executed on the processor to conduct a wagering game on which monetary value can be wagered. An audio module comprising a part of the computerized wagering game system is operable to play audio through two or more speakers, and is further operable to apply crosstalk cancellation to the audio played through the two or more speakers. A

BRIEF DESCRIPTION OF THE FIGURES

[0011] FIG. 1 shows a computerized reel slot gaming system having audio crosstalk cancellation, consistent with an embodiment of the present invention.

[0012] FIG. 2 is a top view of a computerized reel slot gaming system having audio crosstalk cancellation and a wagering game player, consistent with an embodiment of the present invention.

[0013] FIG. 3 is a diagram of a crosstalk cancellation system as may be used to practice various embodiments of the present invention.

[0014] FIG. 4 is a frequency response graph shows head response characteristics as are used to derive a crosstalk cancellation filter in various embodiments of the present invention.

[0015] FIG. 5 is a diagram of a wagering game system employing attached seating, consistent with an example embodiment of the invention.

DETAILED DESCRIPTION

[0016] In the following detailed description of sample embodiments of the invention, reference is made to the accompanying drawings which form a part hereof, and in which is shown by way of illustration specific sample embodiments in which the invention may be practiced. These embodiments are described in sufficient detail to enable those skilled in the art to practice the invention, and it is to be understood that other embodiments may be utilized and that logical, mechanical, electrical, and other changes may be made without departing from the spirit or scope of the present invention. The following detailed description is, therefore, not to be taken in a limiting sense, and the scope of the invention is defined only by the appended claims.

[0017] The present invention provides in one embodiment a computerized wagering game system having a gaming module comprising a processor and gaming code which is operable when executed on the processor to conduct a wagering game on which monetary value can be wagered, and an audio module comprising a part of the computerized wagering game system that is operable to play audio through two or more speakers and to apply crosstalk cancellation to the audio played through the two or more speakers. An example of such a wagering game system is shown and described in FIG. 1.

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Previous Patent Application:
User interface system and method for a gaming machine
Next Patent Application:
Environmental audio effects in a computerized wagering game system
Industry Class:
Amusement devices: games

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