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Card game variantRelated Patent Categories: Amusement Devices: Games, Card Or Tile Games, Cards Or Tiles ThereforCard game variant description/claimsThe Patent Description & Claims data below is from USPTO Patent Application 20070132182, Card game variant. Brief Patent Description - Full Patent Description - Patent Application Claims NOTICE OF COPYRIGHTS AND TRADE DRESS [0001] A portion of the disclosure of this patent document contains material which is subject to copyright protection. This patent document may show and/or describe matter which is or may become trade dress of the owner. The copyright and trade dress owner has no objection to the facsimile reproduction by any one of the patent disclosure as it appears in the Patent and Trademark Office patent files or records, but otherwise reserves all copyright and trade dress rights whatsoever. BACKGROUND OF THE INVENTION [0002] 1. Field of the Invention [0003] The present invention relates to card games. [0004] 2. Description of the Related Art [0005] Playing cards are believed to have originated in China or India circa 900 A.D. Card games are believed to have been introduced to Europe during the twelfth or thirteenth century by the Mamelukes of Egypt. Card games have been popular in Western society since the fifteenth century. [0006] Pan Nine is a card game. Pan Nine is also known as Super Nine or Super Pan Nine. People play Pan Nine for diversion, competition and profit. The goal of Pan Nine is to have a hand with a value as close as possible to nine. [0007] Pan Nine is typically played among a player/dealer and up to nine other players. Each of the players plays against the player/dealer. A player/dealer is a player against whom other players play and wager. The player/dealer is typically the dealer, though it is possible to have someone else, such as a designated casino employee, actually deal. The role of the player/dealer includes responsibilities akin to a banker, and the player/deal could be viewed as a banker who plays and deals. The role of player/dealer is typically rotated amongst the players. [0008] Pan Nine is played with several Pan Nine card decks, together forming a "multi-deck". Multi-decks of eight, ten or twelve decks in a shoe are common. A Pan Nine card deck is a standard card deck which has all of the sevens, eights, nines and tens removed. A standard card deck consists of a face value set of ace, king, queen, jack, ten, nine, eight, seven, six, five, four, three and two for each suit of hearts, clubs, spades and diamonds. A face value is an identifier which indicates a worth, utility, numerical value, or importance. The respective value for each face value is typically one, ten, ten, ten, ten, nine, eight, seven, six, five, four, three and two. Thus, a Pan Nine deck has thirty-six cards. [0009] To determine the value of a player's hand in Pan Nine, the value of each card in the hand is summed. Only the ones-digit counts; the tens-digit is ignored. Kings, queens, and jacks all have a value of zero (or ten, since there is no difference in the game between zero and ten). All the other cards in a Pan Nine card deck have a value equal to their face value. [0010] Casinos often collect a fee from each player. Often, the fee is a fixed amount based upon a range of wagers. [0011] In Pan Nine, the player/dealer typically shakes a dice cup containing up to three dice and throws the dice to determine which player receives the first deal. Then, the dealer deals three cards to each player (including the player/dealer) in a clockwise direction. Typically, cards are dealt in three rounds, plus up to one additional card after the third round. Thus, each player and the player/dealer initially has a three-card hand. [0012] After receiving their three-card hand, the players and the player/dealer each decide how to handle their hand. The players in turn make their decision, typically starting with the player to the left of the player/dealer and continuing clockwise around the table. The player/dealer has the last draw option. [0013] In some casinos, each player and the player/dealer may draw or receive one additional card regardless of the value of their three-card hand. However, their decision typically is governed by three rules: [0014] The player must draw an additional card if the player's three-card hand has a value equal to or less than four. [0015] The player has the option to draw an additional card or to stand (play as is) if the player's three-card hand has a value of five or six. [0016] The player must stand if the player's three-card hand has a value of seven, eight or nine. [0017] These break points in the player and player/dealer decisions are based upon the odds of getting different kinds of hands, and also the odds of what could happen with a fourth card. [0018] Some players seek help in their playing decisions, such as from a friend or a casino employee. In general, the casino will advise the player to draw an additional card if the three-card hand has a value of five or less, and otherwise to stand. [0019] After all the players and the player/dealer have exercised the requirement or option to receive or not to receive an additional card, the value of the hand of each player is compared to the player/dealer's hand. A player wins their wager against the player/dealer if the player's hand has a total value closer to nine than the player/dealer's hand. The player and player/dealer push or tie if the total value of their respective hands are the same. However, in Super Pan Nine, if both the player and the player/dealer have a four-card hand with a value of zero or one, then the player/dealer either wins or pushes, depending on the table specific rules. Based on whether the player wins or loses the wager, the wagers are settled. [0020] The player/dealer is the last person to have the option to receive an additional card. This affords the player/dealer a slight advantage regarding the decision to draw an additional card. This advantage is based upon knowing what the other player's hands values may be, based on whether they received an additional card or stood. DESCRIPTION OF THE DRAWINGS [0021] FIG. 1 is a plan view of wild cards. [0022] FIG. 2 is a flow chart of Pan Nine with wild cards. [0023] FIG. 3 is a player's decision tree. DETAILED DESCRIPTION OF THE INVENTION Continue reading about Card game variant... Full patent description for Card game variant Brief Patent Description - Full Patent Description - Patent Application Claims Click on the above for other options relating to this Card game variant patent application. ### 1. Sign up (takes 30 seconds). 2. Fill in the keywords to be monitored. 3. Each week you receive an email with patent applications related to your keywords. Start now! - Receive info on patent apps like Card game variant or other areas of interest. ### Previous Patent Application: Blackjack game with side bet wager Next Patent Application: Parlay poker Industry Class: Amusement devices: games ### FreshPatents.com Support Thank you for viewing the Card game variant patent info. IP-related news and info Results in 0.12183 seconds Other interesting Feshpatents.com categories: Daimler Chrysler , DirecTV , Exxonmobil Chemical Company , Goodyear , Intel , Kyocera Wireless , 174 |
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