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10/25/07 - USPTO Class 273 |  86 views | #20070246885 | Prev - Next | About this Page  273 rss/xml feed  monitor keywords

Card game

USPTO Application #: 20070246885
Title: Card game
Abstract: A card game, played by two or more persons, based on a competitive sport, comprising a plurality of cards, each card bearing numerical value and a singular action or feature related to the sport. Each of the cards is in categories of possession card, defense card or scoring card. To play a scoring card, a player is required to have a scoring card at hand, and have played a predetermined number of possession cards in the rounds immediately before the scoring card is played. Each possession card or scoring card has a predetermined defense card appropriate to counter the possession card or scoring card where the defense card has a numerical value greater than the numerical value of the possession card or scoring card. A player is in one of two states, one state being where the player is provided with the option of validly playing said possession card, and the other state being one where the player is not provided with that option. (end of abstract)



Agent: Mark Manley - Sedalia, MO, US
Inventor: Gan Hock Seng Alvin Timothy
USPTO Applicaton #: 20070246885 - Class: 273298000 (USPTO)

Related Patent Categories: Amusement Devices: Games, Card Or Tile Games, Cards Or Tiles Therefor, Sports Or Outdoor Recreational Activities

Card game description/claims


The Patent Description & Claims data below is from USPTO Patent Application 20070246885, Card game.

Brief Patent Description - Full Patent Description - Patent Application Claims
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[0001] Related applications: This application claims priority under 35 USC 119 to co-pending provisional application 60/784,802 filed Mar. 22, 2006 and Titled: Card Game.

BACKGROUND OF THE PRESENT INVENTION

[0002] This present invention relates to apparatus and method for playing a turn-based game in the form of a plurality of cards to be played by two or more players.

[0003] In the past it has been known to develop games based on cards dealt to a plurality of players. In these prior art card games it has been known to place value indica on cards and to use the value indica as part of the game.

SUMMARY OF THE INVENTION

[0004] An object of the present invention is to provide a deck of cards for each player and rules for playing a game, the game relating to a competitive sport involving two or more teams or individuals, including football (also referred to as soccer), rugby, American football, baseball, ice hockey, field hockey, volley ball, cricket, basketball, golf, tennis or badminton for example.

[0005] In one embodiment of the invention, the game is based on football and is played by two players. Unless otherwise stated, the primary part of the present description is in relation to this configuration of gameplay.

[0006] In one embodiment of the invention, each deck consists of 56 cards. However, the invention is not limited to this embodiment and decks consisting of more cards or fewer cards may be used.

[0007] Each deck of cards comprises a plurality of cards, each representing a single, particular type of action, and a single number representing the `strength` of the corresponding action on such card, referred to as the card's `Power Factor`. Both the action and the Power Factor of each card is indicated on the front side of the card.

[0008] The Power Factor of any card may be increased or decreased where certain conditions of gameplay have been satisfied. Within the present description, this variation of the Power Factor from the original number printed on the subject card is referred to as `Enhanced Power Factor`.

[0009] It is not essential to have any representation on the backs of the cards, although they may display other matter, such as the name of the card game, a pattern or illustration.

[0010] Each card is categorized into one of a plurality of categories of cards; one category of cards may be labeled as Possession Cards, a second category may be labeled as Defense Cards, and a further category may be labeled as Scoring Cards.

[0011] In one embodiment, the category of Possession Cards includes, but is not limited to, Dribble Cards, Pass Cards, Cross Cards and Fancy Footwork Cards; the category of Defense cards includes, but is not limited to, Tackle Cards, Intercept Cards and Save Cards. The category of Scoring Cards includes, but is not limited to Shoot Cards and Long Range Shot Cards. All of these cards and categories are not limited to such labels, and other labels may include rain, pitch invasion, offside, bicycle kick, diving header and similar labels.

[0012] Within the present description, a Scoring Card is referred to as a `qualified Scoring Card`where a player has satisfied the minimum requirements immediately before playing such Scoring Card, as described within.

[0013] Within the present description, the term `Possession Count` refers to the number of Possession Cards consecutively and effectively played by a player. The Possession Count of any player will vary in accordance with the rules described herein.

[0014] Within the present description, in a Round, where a player in possession plays a Possession Card, and his/her opponent plays a Defense Card with a Power Factor equal to or greater than that of said Possession Card, then said opponent is referred to as having `effectively countered` with said Defense Card.

[0015] Within the present description, in a Round, where a player plays a Possession Card with a Power Factor greater than that of a Defense Card played by his/her opponent, then said player is referred to as having `effectively played` said Possession Card.

[0016] In accordance with the rules of the game, each Possession Card has a corresponding and appropriate Defense Card to be played against it. Further, the appropriate counter for a Dribble Card is a Tackle Card; the appropriate counter for a Pass Card is an Intercept Card; the appropriate counter for a Shoot Card is a Save Card; the appropriate counter for a Cross Card is an Intercept Card; the appropriate counter for a Fancy Footwork Card is a Tackle Card; and the appropriate counter for a Long Range Shot Card is a Save Card.

[0017] In one embodiment, at the beginning of the game, each deck of cards is shuffled. However, in a further embodiment, all players are provided with the option of arranging the cards in their respective decks so as to control (I) the order in which their respective cards may be drawn from the Draw Pile; and (II) their initial cards at hand.

[0018] In one embodiment of the invention, each player subsequently deals 11 cards to himself or herself, such cards referred to in this description as `cards at hand`. However, the invention is not limited to 11 cards at hand, and includes other configurations including 7 cards at hand or 5 cards at hand. Each player can only view his/her cards at hand. Each player is not to view any of the other players' cards at hand.

[0019] Each player then places the remaining cards face down to form a pile of cards called the Draw Pile. Each player is to have his or her own corresponding Draw Pile.

[0020] As stated, in one embodiment of the invention, each player is provided with a deck of cards; however, in a further and alternate embodiment, all players use a common deck and there is only one Draw Pile.

[0021] In accordance with the rules of the game, each Turn consists of a player placing one card face up into his/her own playing area, labeled as the player's Play Pile. Each player's Play Pile is separate from any other players' Play Pile(s), Discard Pile(s) and Draw Pile(s).

BRIEF DESCRIPTION OF THE DRAWINGS

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Game case for card type games
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Tethered ball toss and target game and method of playing same
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Amusement devices: games

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