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Card gameRelated Patent Categories: Amusement Devices: Games, Card Or Tile Games, Cards Or Tiles ThereforThe Patent Description & Claims data below is from USPTO Patent Application 20070035090. Brief Patent Description - Full Patent Description - Patent Application Claims BACKGROUND OF THE INVENTION [0001] The present invention relates to card games in which each player maintains two hands and plays against a "house" or "banker". [0002] The prior art contains several methods of playing games of chance against a "banker", wherein the players and the banker hold separate hands for the purpose of point or value comparison. The following are examples of those prior art games. [0003] In general, it is well known to use high and low two domino hands in the game of Pai Gow, where a well known set of dominoes is used instead of a 52 card deck (U.S. Pat. No. 6,871,855 "Four tiles are dealt to players and a banker who arrange the tiles into a two-tile high hand and a two-tile low hand."). However, the 52 card deck as been adapted for use in Pai Gow to create two hands of two cards, as disclosed above in the conceived game (U.S. Pat. No. 5,411,268 "The game uses a standard 52 card deck, and is played by a minimum of an action player, a banker and a dealer. The dealer, deals the playing pieces, but does not act as the banker. The action player and banker place their wagers before the cards are dealt. The dealer deals 4 cards, each to the player and to the banker. The player, but not the banker, looks at his cards and arranges them in a front hand and a back hand and in any order desired. The front hand is to be played first. The banker's cards are turned over and placed in respective front and back hands. The two front hands are compared to show a win, lose or draw, using the rules of the game of Blackjack. If the action player wins, the banker satisfies the extent of the action player's wager, and that round of play terminates, and the remaining players lose their right to play in that round. Otherwise, play proceeds to the next player. If the action player loses, the amount of his wager is given to the banker. In case of a tie, the two back hands are compared to determine a winner and a loser, using the rules of the game of Poker. If there still exists a tie, the outcome is determined by pre-established rules.") [0004] Pai Gow's winner, as in the above conceived game, requires that both hands win or no one wins. [0005] Pai Gow rules, as do those of the conceived game and the well known "blackjack" game, disclose that the value of a two card or domino hand depends on face card value and in some cases than the arithmetic sum of the numbers on the cards or dominoes. As an example, U.S. Pat. No. 5,580,061 states "In one specific embodiment, Aces are assigned the numerical value of one; Twos, Threes, Fours, Fives, Sixes, Sevens, Eights, Nines and Tens are assigned numerical values equal to their nominal values; Jacks, Queens and Kings are assigned the numerical values of eleven, twelve, and thirteen, respectively, and the Joker is assigned the numerical value of fourteen. In an alternative embodiment, the Joker is assigned the numerical value of fifteen." [0006] In U.S. Pat. No. 5,788,241, the following is disclosed "FIG. 2 is a representation of two-card hands of dominoes according the present invention. The two-card hands shown are shown in ranking of superiority in sequentially descending order from the upper left corner and proceeding from left to right through each of the rows to the lowest ranking pair at the lower left corner of the Figure. The total point value of the two-card hands are as follows, starting with the last pair in the top row and proceeding from left to right through each of the rows to the lowest ranking pair at the lower left corner of the Figure: nine, eight, seven, six, five, four, three, two, one, zero." SUMMARY OF THE INVENTION [0007] This present invention comprises a two handed game in which comparison is made between the two hands of a player and a banker. Both hands of the player must have a point total and ranking greater than the corresponding two hands of the banker in order to win. Each of the two hands of the player and the banker, a high hand and a low hand, contain only two cards. [0008] As practiced, the game of the present invention is preferably played as follows. The card deck consists of 52 standard cards with number values of from 2 to 10 and having face cards of jacks, queens, kings and aces in four suits of diamonds, hearts, spades and clubs. However, the objects of the invention may be obtained via equivalent representations of such physical items as represented in video, digital or electronic form through computer software gaming programs. Playing cards will be used herein to describe the action of the players using such gaming pieces or representations. [0009] It is critical that card games be complex enough to provide development of skill in its play but with sufficiently simple rules so that it can be played with minimal learning. The present invention provides both of these objects. [0010] The two card hands are first ranked by value in pairs and then the rest of all possible hands have a descending point value which controls their value relative to other such hands. In other words, the most valuable hands are pairs of face or number cards. The less valuable hands are combinations thereof. [0011] The present invention, while distributing to a player only four cards, provides the player with a wide range of strategy considerations. A player initially receiving their four cards must balance the opportunity to obtain a more valuable pair hand with the ability to improve a mixed two card hand. A player with a potentially high value and low value hand as compared with two medium value hands can choose the former arrangement with the intent of obtaining a "push" in which neither player wins. This may occur because the player's high value hand could exceed the value of the high hand of the other player while losing the lower value hand. [0012] Generally, card hands in pairs have sequentially less value ranking from first to thirteenth for pairs of aces, kings, queens, jacks, and 10's to 2's. Thereafter, fourteenth and lower ranked pairs are determined by point value. In other words, a pair of 2's is less valuable than a pair of 3's, while a pair of aces is the most valuable pair in the game. [0013] Point values of the pairs of cards with fourteenth ranking and lower generally are as follows. The highest point value of any two cards (not a pair) is nine points and the lowest is zero points. Kings, queens, jacks and 10's, when not in pairs, have a zero value. Aces, when not in pairs, have a point value of one. Number cards (from 2 to 9), when not in pairs, have a point value equal to their face value. Where the sum of point values of a pair of cards exceeds ten (in the case of 5 and 6 or an ace and 9), the tens column number is truncated and the unit column number represents the point value of the hand. The following are examples of point values of the hands: [0014] 5 and 6=point value of 1 [0015] Ace and 9=point value of 0 [0016] King and jack=point value of 0 [0017] 6 and 2=point value of 8 [0018] These rules have been found to be quickly comprehended by new learners of the invention game. [0019] A banker or house hand has the following advantages over the other players: [0020] (a) Where the hand point value is zero, the banker wins; and [0021] (b) Where the banker and another player have a two card hand with the same cards, the banker wins. [0022] Where the banker and another player have a two card hand with the same point value (with a ranking of fourteenth or lower), the presence of the highest valued card for tie resolution will cause one hand to win over another. The highest valued card for tie resolution is the following sequence, with increasing sequential value: 2 to 10, jack, queen, king, and ace. For example, a player has a two card hand with a 3 and 6, which represents a point value of nine. Another player has a two card hand with a 2 and 7, which also represents a point value of 9. The second hand contains a 7, which is higher in the tie resolution hierarchy than the highest ranked card of the first hand, a 6. [0023] The game is won by referring to the overall ranking value of the cards in each two-card hand and having a higher overall ranking value with respect to a compared hand as explained below. [0024] Initially, a banker or house deals eight sets of four cards, regardless of the number of players, from a freshly shuffled deck. All players receive a set of four cards. After all the players have received and arranged their four cards into two sets of two cards, their hands are "set", whereby no further re-arrangement or movement may be made of cards between the two hands. After the setting of the player's hands, a banker's hand is exposed ("opened"), set, and compared against each player's hand individually, as in Pai Gow (Chinese Dominoes). The high hand of a player must be higher in overall ranking value than the high hand of the banker in order to win. In addition, the low hand of a player must be higher in overall ranking value than the low hand of the banker in order to win. Continue reading... Full patent description for Card game Brief Patent Description - Full Patent Description - Patent Application Claims Click on the above for other options relating to this Card game patent application. ### 1. Sign up (takes 30 seconds). 2. Fill in the keywords to be monitored. 3. Each week you receive an email with patent applications related to your keywords. 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