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Card gameUSPTO Application #: 20060033278Title: Card game Abstract: A pack of playing cards includes a first deck each card having a common identifying indicia printed on a first face thereof and a second face which includes a military indicia corresponding to one of a plurality predetermined categories wherein one of the categories includes at least two cards having game determining indicia printed thereon and another of the categories includes a plurality of cards having specialty card indicia printed thereon, and a second deck each card having a common identifying indicia which is different from the indicia of the first deck printed on a first face thereof so that all the first faces look substantially identical and a second face which includes a military indicia corresponding to one of a plurality predetermined categories wherein each of the categories is given a predetermined rank indicia relative to each other. (end of abstract)
Agent: A Patent Lawyer Corp, PC R William Graham - Dayton, OH, US Inventor: James Ryan Conde USPTO Applicaton #: 20060033278 - Class: 273292000 (USPTO) Related Patent Categories: Amusement Devices: Games, Card Or Tile Games, Cards Or Tiles Therefor The Patent Description & Claims data below is from USPTO Patent Application 20060033278. Brief Patent Description - Full Patent Description - Patent Application Claims BACKGROUND OF THE INVENTION [0001] This invention relates to a card game which may be played by two or more persons for amusement and education. Various card games have existed for thousands of years and the present invention aims to provide a novel game for use of amusement and joy of the participants. Currently, well known card games include as poker, spades, Caribbean stud, hearts, canasta, rummy, crazy eights, Uno.RTM., and bridge. While there exist a number of prior card games, the present invention provides a novel game over the art. SUMMARY OF THE INVENTION [0002] An object of the invention is to provide a card game which is amusing as well as educational. To this end, the participants are provided with a card game wherein the participants use cards bearing predetermined military indicia (which are part of a first so-called "Green deck") in order in order to capture a Flag card (which are part of a second so-called "Red deck") from their opponent(s). For example, participants can agree to capture the Flag card from an opponent five, eight, or ten times, depending on how long the participants wish to play. [0003] As indicated, the card game provides for two decks which are distinguishable, for example, by color, one deck being red sided and another deck green sided. The red and green decks include various printed military indicia on one face of each card wherein each particular indicia can be given a specific numeric or special value which can be printed adjacent the indicia with the respective green or red color is on each card's other side. As one attempts to capture an opponent's Flag card, the opponent can hide the Flag card with other cards from the Red deck, so the opposing team is less likely to find the Flag card. [0004] A participant gains and loses two cards from the red deck throughout the game which enables the opponent to hide its Flag card. The other Red deck cards provided include a Secret Agent card and Guard card (otherwise referred to as specialty cards herein). The Secret Agent and Guard cards are mixed in with the Flag card and are placed face down, so the opposing team is unable to determine which card bears the Flag indicia. [0005] The Green deck is used for a round of play. A round of play consists of a predetermined number of points, e.g., five possible points, which can be won. The participant(s) goal as a team is to win as many points as possible in a round. This is accomplished by playing a higher numbered card or specialty card than the opponent, or by playing the dominant color of a particular round, as described hereinafter. [0006] The winner of the majority of points for a particular round receives a Secret Agent or Guard card to protect aid in protecting one's Flag card. The number of points won in a round equate to the number of opportunities (so-called shots) earned in each round to take at picking up the card thought to be the Flag card, which is mixed among the Red deck cards. The team that won the most points in a particular round of play starts the card picking and each team will go back and forth until all shots for that round have been taken. [0007] As shots are taken at the red cards, one will lose red cards including Secret Agents, Guards and/or Flag cards. If a Guard card is turned over, the Guard card is used as a shield and is placed in a pile with other discovered Guard cards. If a Secret Agent card is turned over, the Secret Agent card gains an opportunity to shoot back at the opposing team, and is likewise placed in a pile with other discovered Secret Agent cards. It is beneficial to have as many Secret Agent cards collected as possible. [0008] The Green Deck includes General and Da Bomb cards which are the highest ranking cards in the Green deck. When a player wins a point by playing a General card, the player gains one shot at picking the opponent's Flag card. When player win a point by playing the Da Bomb card, the player receive two attempts at the opponent's Flag card. Each team keeps track of the number of shots earned in each round and at the end of each round the players take turns picking the card player think is the Flag card, which is mixed among the Red deck cards. The team that won the most points in a particular round of play starts the card picking and each team will go back and forth, until all shots for that round have been taken. BRIEF OF DESCRIPTION OF THE DRAWINGS [0009] FIG. 1 shows one of the two Flag cards in the red deck; [0010] FIG. 2 shows one of the eight Secret Agent cards in the red deck; [0011] FIG. 3 shows one of the twelve Guard cards in the red deck; [0012] FIG. 4 shows the "Da Bomb" card in the green deck; [0013] FIG. 5 shows one of the four General cards in the green deck; [0014] FIG. 6 shows one of the four Colonel cards in the green deck; [0015] FIG. 7 shows one of the four Captain cards in the green deck; [0016] FIG. 8 shows one of the four Lieutenant cards in the green deck; and [0017] FIG. 9 shows nine of the twenty-eight Helmet cards in the green deck. DETAILED DESCRIPTION OF PREFERRED EMBODIMENT [0018] Referring now to the drawings, the card game of the present invention includes two decks of cards, one which is by way of example, denoted the "Red Deck" having 22 cards and the other the "Green Deck" having 45 cards, each of which will be more fully described hereinafter. The card game provides for two decks which are distinguishable, for example, by color of example, one deck being colored red on a first face of each card thus called "Red deck" and another deck being colored green on a first face of each card thus called the "green deck". It is understood that other respective markings can be employed to distinguish the decks. The red and green decks include various printed military indicia on a second face of each card wherein each particular indicia can be given a specific numeric or special value which can be printed adjacent the indicia. In addition, each number and/or indicia on the second face can be colored to distinguish like cards such as red, blue, black or white (making one dominant over the other) as will be explained hereinafter. [0019] There Green deck is used to play each round of play. In order of highest to lowest rank, the cards are as follows: [0020] For the Green Deck: TABLE-US-00001 Number of cards Card name in the deck Rank Point Value Da Bomb 1 1 Special Trump Generals 4 2 Special Trump Colonels 4 3 12 Captains 4 4 11 Lieutenants 4 5 10 Helmets 28 6 to 12 9 to 3 Continue reading... Full patent description for Card game Brief Patent Description - Full Patent Description - Patent Application Claims Click on the above for other options relating to this Card game patent application. ### 1. Sign up (takes 30 seconds). 2. Fill in the keywords to be monitored. 3. Each week you receive an email with patent applications related to your keywords. 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