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04/19/07 - USPTO Class 463 |  81 views | #20070087818 | Prev - Next | About this Page  463 rss/xml feed  monitor keywords

Apparatus, systems and methods for facilitating a negative credit balance of a gaming device

USPTO Application #: 20070087818
Title: Apparatus, systems and methods for facilitating a negative credit balance of a gaming device
Abstract: Disclosed herein are apparatus, systems and methods for a gaming device operable to support a negative credit balance. For example, in some embodiments, a gaming device may be configured to: (i) determine a current credit balance, (ii) determine a wager amount, (iii) determine whether the wager amount would result in a negative balance of credits, (iv) determine if it is permissible to allow a negative balance of credits, and if so (v) adjust a current balance such that is equal to the negative balance, and (vi) display an indication of the negative credit balance. (end of abstract)



Agent: Walker Digital - Stamford, CT, US
Inventors: Jay S. Walker, James A. Jorasch, Robert C. Tedesco, Magdalena M. Fincham
USPTO Applicaton #: 20070087818 - Class: 463025000 (USPTO)

Related Patent Categories: Amusement Devices: Games, Including Means For Processing Electronic Data (e.g., Computer/video Game, Etc.), Credit/debit Monitoring Or Manipulation (e.g., Game Entry, Betting, Prize Level, Etc.)

Apparatus, systems and methods for facilitating a negative credit balance of a gaming device description/claims


The Patent Description & Claims data below is from USPTO Patent Application 20070087818, Apparatus, systems and methods for facilitating a negative credit balance of a gaming device.

Brief Patent Description - Full Patent Description - Patent Application Claims
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CLAIM OF PRIORITY

[0001] The present application claims the benefit of U.S. Provisional Application No. 60/715,666, filed Sep. 09, 2005 in the name of Walker et al. and entitled APPARATUS, SYSTEMS AND METHODS FOR GAMING DEVICE FEATURING NEGATIVE CREDIT BALANCE. The entirety of this application is incorporated by reference herein.

[0002] The present application is also a continuation-in-part application of each of the following three U.S. Applications, each of which is incorporated by reference herein in its entirety for all purposes:

[0003] U.S. application Ser. No. 10/001,089, filed Nov. 2, 2001 in the name of Walker et al., and entitled GAMING DEVICE FOR A FLAT RATE PLAY SESSION AND A METHOD OF OPERATING SAME;

[0004] U.S. application Ser. No. 10/420,066, filed Apr. 21, 2003 in the name of Walker et al., and entitled METHOD AND APPARATUS FOR EMPLOYING FLAT RATE PLAY; and

[0005] U.S. application Ser. No. 10/908,957, filed Jun. 2, 2005 in the name of Walker et al., and entitled METHOD AND APPARATUS FOR FACILIATING PLAY OF A GAMING DEVICE

BACKGROUND INFORMATION

[0006] Gaming devices (e.g., reeled slot machines or video poker machines) generate more than $15 billion per year in revenue for casinos in the United States alone. Increased playing duration, average wager and rates of play are key factors contributing to the profitability of the slot floor of a casino--the more patrons play gaming devices, the more profit a casino stands to generate. Accordingly, an ongoing need exists for methods that increase a sense of excitement players may feel in association with gaming devices, such as by introducing new or improved features or methods of play.

BRIEF DESCRIPTION OF THE FIGURES

[0007] FIG. 1 is a flowchart illustrating an example process consistent with at least one embodiment;

[0008] FIG. 2 is a block diagram illustrating an example network environment according to at least one embodiment;

[0009] FIG. 3 is a block diagram illustrating an example server according to at least one embodiment;

[0010] FIG. 4 is a block diagram illustrating a gaming device according to at least one embodiment;

[0011] FIG. 5 is a table illustrating an example data structure of a payout database for use in some embodiments;

[0012] FIGS. 6A is a table illustrating an example data structure and example data of an allowable negative credit balance database according to some embodiments;

[0013] FIG. 6B is a table illustrating an example data structure and example data of an allowable negative credit balance database according to some embodiments;

[0014] FIG. 7 is a table illustrating an example data structure of a negative play database for use in some embodiments of the present invention;

[0015] FIG. 8 is an illustration of an exemplary gaming device display screen output;

[0016] FIG. 9 is an illustration of an exemplary gaming device display screen output;

[0017] FIG. 10 is an illustration of an exemplary gaming device display screen output;

[0018] FIG. 11 is an illustration of an exemplary gaming device display screen output;

[0019] FIG. 12 is an illustration of an exemplary gaming device display screen output;

[0020] FIG. 13 is a flow chart illustrating a process for adjusting a balance such that it results in a negative balance according to some embodiments of the present invention; and

[0021] FIG. 14 is a flow chart illustrating a process for managing a session balance and a machine balance at the end of a session.

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Brief Patent Description - Full Patent Description - Patent Application Claims

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Previous Patent Application:
Methods and apparatus for determining an outcome for a gaming device based on a factor other than a random number
Next Patent Application:
Financial institutions and instruments in a virtual environment
Industry Class:
Amusement devices: games

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