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Action figure battle game with movement mechanismsRelated Patent Categories: Amusement Devices: Games, Board Games, Pieces, Or Boards Therefor, Having Three-dimensional PatternAction figure battle game with movement mechanisms description/claimsThe Patent Description & Claims data below is from USPTO Patent Application 20080023913, Action figure battle game with movement mechanisms. Brief Patent Description - Full Patent Description - Patent Application Claims CROSS-REFERENCE TO RELATED APPLICATIONS [0001] This application claims priority to U.S. Provisional Patent Application Ser. No. 60/780,935, entitled "Action Figure Battle Game with Movement Mechanisms," filed Mar. 8, 2006, Attorney Docket No. MAT 3Z031P, and also claims priority to U.S. Provisional Patent Application Ser. No. 60/848,231, entitled "Action Figure Battle Game with Movement Mechanisms," filed Sep. 29, 2006, Attorney Docket No. MAT 3Z031P1. The disclosures of the above-mentioned provisional patent applications are incorporated herein by reference in their entirety. BACKGROUND OF THE INVENTION [0002] The present disclosure relates generally to games and, more particularly, to battle or war games utilizing action figures. Specifically, this disclosure relates to battle or war games utilizing action figures having movement mechanisms. [0003] Examples of games using movable elements or pieces, such as action figures, having a measuring device are disclosed in U.S. Published Patent Application Nos. 2004/0119234, 2005/0040598, and 2005/0189715, as well as in U.S. Pat. Nos. 2,052,035, 3,387,778, 4,005,543, 4,280,300, 4317,570, and 6,659,463. The disclosures of these and all other publications referenced herein are incorporated by reference in their entirety for all purposes. [0004] The game pieces in games using movable elements or pieces, such as action figures, may comprise a game figure character having a base, the character adapted for movement a distance over a surface, and a distance measuring device disposed in the base for contacting the surface when the game figure character is disposed at the surface, the distance measuring device providing an indication of the distance of movement of the character over the surface. Game play in games using movable elements or pieces, such as action figures, may comprise providing for each player a plurality of game pieces, each game piece having an indicium indicating a point value, a distance indicating device indicating a distance the game piece has moved over the surface, and a weapon for attacking an opponent player's game pieces, selecting for each player a group of the game pieces having point values summing to a predetermined value, and selecting a number of actions each player can take per player's turn, an action comprising either a move, comprising moving a game piece a distance up to the particular game piece's point value, or an attack, comprising actuation of the particular game piece's weapon, wherein the players alternate taking turns, selectively making a move or an attack, until the game is determined to have ended. [0005] Examples of toys having motion based on a torsional elastic element that is energized by a pull-string are disclosed in U.S. Pat. Nos. 3,583,096 and 6,123,598. The disclosures of these and all other publications referenced herein are incorporated by reference in their entirety for all purposes. [0006] Examples of games using game pieces having information, such as scoring indicia, disposed thereon are disclosed in U.S. Published Patent Application Nos. 2004/0051243, 2004/0051244, 2004/0212148, 2005/0017450, 2005/0073098, and 2005/0167919 as well as in U.S. Pat. Nos. 6,899,332 and 6,899,333. The disclosures of these and all other publications referenced herein are incorporated by reference in their entirety for all purposes. [0007] Examples of toy figures, such as may be used with a game, having moving or separable components are disclosed in U.S. Published Patent Application Nos. 2005/0048866, International Publication No. WO 2005/021115, and in U.S. Pat. Nos. 946,778, 3,848,357, 3,845,956, 3,927,883, 3,955,311, 4,031,657, 4,570,938, 4,623,318, 5,087,219, 5,458,523, 5,690,330, 5,727,982, 6,280,286, 6,296,543, 6,343,969, 6,682,392, and 6,860,787. The disclosures of these and all other publications referenced herein are incorporated by reference in their entirety for all purposes. [0008] Examples of toy figures configured to perform appropriate motions for use in simulated combat, such as swinging or striking arm motions, are disclosed in U.S. Pat. Nos. 946,778, 3,848,357, 3,845,956, 3,927,883, 3,955,311, 4,031,657, 4,570,938, 4,623,318, 5,087,219, 5,458,523, 5,690,330, 5,727,982, 6,280,286, 6,296,543, 6,682,392, and 6,860,787. The disclosures of these and all other publications referenced herein are incorporated by reference in their entirety for all purposes. SUMMARY OF THE DISCLOSURE [0009] Embodiments of an action figure battle game including figures with movement mechanisms are provided. BRIEF DESCRIPTION OF THE DRAWINGS [0010] FIG. 1 is a perspective view of various figures and environments, which may be suitable for use with an action figure battle game. [0011] FIG. 2 is a detail view of some of the figures and environments for the action figure battle game. [0012] FIG. 3 is a detail view of some of the figures and environments for the action figure battle game. [0013] FIG. 4 illustrates a rigid figure, a flying figure, and a shooting figure for the action figure battle game. [0014] FIG. 5 illustrates multiple embodiments of punching figures and an embodiment of a shooting figure for the action figure battle game. [0015] FIG. 6 illustrates a jump-through environment and a pass-through environment for the action figure battle game. [0016] FIG. 7 illustrates exemplary impact-damageable environments for the action figure battle game. [0017] FIGS. 8A-8D illustrate a movement functionality for the action figures of the action figure battle game. [0018] FIGS. 9A-9D illustrate an embodiment of a play method combining an action figure and a pass-through environment. [0019] FIG. 10 illustrates the components of a flying action figure with the launch lever in a first position. [0020] FIG. 11 illustrates the components of a flying action figure with the launch lever in a second position. Continue reading about Action figure battle game with movement mechanisms... Full patent description for Action figure battle game with movement mechanisms Brief Patent Description - Full Patent Description - Patent Application Claims Click on the above for other options relating to this Action figure battle game with movement mechanisms patent application. ### 1. Sign up (takes 30 seconds). 2. Fill in the keywords to be monitored. 3. Each week you receive an email with patent applications related to your keywords. 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