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Information mixer and system control for attention management

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Information mixer and system control for attention management


Systems and methods for controlling various aspects of ensemble experiences and system control for attention management are disclosed. In one embodiment, a method for providing attention management for a specific participant in an online ensemble event, may comprise: receiving live stream signals, including audio signals, from each of a plurality of participants; displaying a plurality of objects on the corresponding user device of each specific participant, each of the plurality of objects corresponding to one specific participant; providing options for each specific participant to manipulate sizes of each of the plurality of objects and volume from each of the plurality of participants; providing a customized participation layer/interface to a specific participant to manage how other participants perceive the expression from the specific participant; and providing options for each specific participant to initiate an interaction with any of the plurality of participants.

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USPTO Applicaton #: #20120297320 - Class: 715753 (USPTO) - 11/22/12 - Class 715 
Data Processing: Presentation Processing Of Document, Operator Interface Processing, And Screen Saver Display Processing > Operator Interface (e.g., Graphical User Interface) >Computer Supported Collaborative Work Between Plural Users >Computer Conferencing

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The Patent Description & Claims data below is from USPTO Patent Application 20120297320, Information mixer and system control for attention management.

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CROSS-REFERENCE TO RELATED APPLICATIONS

This application is a continuation of U.S. patent application Ser. No. 13/433,199, filed on Mar. 28, 2012, and entitled “INFORMATION MIXER AND SYSTEM CONTROL FOR ATTENTION MANAGEMENT”, which application claims priority to U.S. Provisional Application 61/468,567, entitled METHODS AND SYSTEMS FOR CONTROLLING AN ENSEMBLE EXPERIENCE, filed Mar. 28, 2011, both of which are hereby incorporated by reference in their entirety.

TECHNICAL FIELD

The present disclosure relates to controlling various aspects of ensemble experiences, such as the audio portion or the video portion of a video chat experience, in an intuitive, real life manner, and system control for attention management.

BRIEF DESCRIPTION OF DRAWINGS

These and other objects, features and characteristics of the present disclosure will become more apparent to those skilled in the art from a study of the following detailed description in conjunction with the appended claims and drawings, all of which form a part of this specification. In the drawings:

FIG. 1 illustrates an exemplary server or a client system according to one embodiment(s) of the present disclosure.

FIG. 2 illustrates a flowchart showing a set of exemplary operations 200 that may be used in accordance with another embodiment(s) of the present disclosure.

FIG. 3 illustrates a flowchart showing a set of exemplary operations 300 that may be used in accordance with yet another embodiment(s) of the present disclosure.

FIGS. 4-6 illustrate a participant interface for an ensemble experience in accordance with yet another embodiment(s) of the present disclosure.

FIGS. 7-12 illustrate a specific video ensemble experience in accordance with yet another embodiment(s) of the present disclosure.

DETAILED DESCRIPTION

Systems and methods for controlling various aspects of ensemble experiences and system control for attention management are described. In some embodiments, the present disclosure contemplates a variety of improved methods and systems for control of an ensemble experience such as a sports game, a large scale event, or a video conference. One or more interface(s) may be provided that may present multiple layers and/or channels of communication, e.g., multiple video and audio.

In accordance with various embodiments, multiple objects such as video chat windows may be manipulated by a specific participant (e.g., the local participant) to control the audio signal. Take for example a specific participant experiencing a video conferencing embodiment comprised of multiple video layers or video chat windows, one of which represents the specific participant, others which represent other participants, and perhaps a base video layer of primary content. The volume of other participants on the specific participant\'s device may be a function of the proximity of the video chat windows of the other participants with respect to the window representing the specific participant, and/or a function of the size of the video chat windows. The specific participant may manipulate the windows within their display, and thus the audio signal, to have an intuitive effect on how the participant experiences the different layers within the ensemble experience. For example, the closer other participants are to the specific participant, the louder they may be. This could be embodied as a discrete function, e.g., the specific participant may only hear those participants whose windows are immediately to the left and right, and all other participants may be muted. Alternatively, the volume may decrease as a function of distance.

In some embodiments, a specific participant may experience a large scale event involving thousands or millions of other participants. For example, a large number of ensemble participants may watch a world cup soccer game or an Academy Award together. A graph may be provided to a specific participant to show how many other participants involved in the event. The specific participant may be provided an audience representation layer or “swell” interface appearing translucently over the base layer. In some embodiments, a variety of other layers and dimensions, such as multiple content layers, video chat layers, etc. may be provided to the specific participant. The specific participant may express emotions such as approval or disapproval via action suitable for detection, such as “applause” or “boo” etc. The specific participant\'s feedback, including audio feedback, may be provided to at least one other participant. In some embodiments, the audio feedback may swell or diminish as a function of factors, such as an intensity of participation from the specific participant, and a number of active participants.

Some embodiments may provide layers and/or dimensions for a specific participant to select or invite other participants to join an ensemble event or a sub-group of the ensemble event. Participants who are friends of the specific participant may join the sub-group even without invitations. In some embodiments, participants who have a friend in the sub-group of an ensemble event may join without invitations. In other embodiments, participants may be provided options to pay a fee to join an ensemble event or a sub-group of the ensemble event.

In some embodiments, small icons indicating available online ensemble events may be provided on the screen of a specific participant\'s device(s). The participant may select an icon to open a new content layer and join a new ensemble event associated with the icon. Once joining the new ensemble event, the specific participant may view the base video layer of primary content and objects/windows representing the existing participants in the new ensemble event. In some embodiments, a chat interface or layer may be provided to all participants of an ensemble event. The chat interface/layer may notify all existing participants the arrival of a new participant or the departure of an existing participant. A friend of the specific participant may choose to greet the specific participant upon his or her arrival. In some embodiments, the specific participant may choose to quit the old ensemble event or move the old ensemble event to another screen or another device of the participant if the specific participant has multiple devices/screens.

In some embodiments, a specific participant may be provided a customized participation layer or interface to manage his/her expression in video and/or audio signals and effect how other participants perceive the expression from the specific participant. For example, the specific participant may effect how other participants perceive the volume of his or her audio. In some embodiments, a specific participant may be provided options to manage attention from other participants by making his or her object/window translucent over other participants. For example, the specific participant may change the color of the object/window perceived by others or temporarily make the object/window swell, and/or flash to draw attention from other participants. In some embodiments, the size of object/window and the volume of audio from a specific participant may be used to indicate the specific participant\'s influential level in an ensemble event. More active a specific participant in an ensemble event, the size of his or her object/window may become bigger and his or her volume perceived by other participants may become louder.

In some embodiments, a participant may be provided options to draw attention from a specific participant by initiating an interaction with the specific participant. For example, the participant may throw an animated object, such as an egg or a tomato, etc., to a window/object of the specific participant. The specific participant may get the animated tomato or egg splashed on his or her screen. In some embodiments, the specific participant may be provided options to react by throwing an animated object back to the participant\'s window/object, or muting audio from the participant. In some other embodiments, a participant may be provided option to purchase a variety of animated objects and throw them at any specific participant to show some emotions, such as love, joy, anger, dissatisfaction, etc. For example, animated roses, diamonds, etc. may be provided to show love.

Some embodiments may provide an announcer or a sponsor in an ensemble event or a sub-group of the ensemble event. The announcer may be a specific participant, a celebrity, a sportscaster, an analyst, or a host of the ensemble event. In some embodiments, a participant may reduce or mute the volume from the announcer or a sponsor. In other embodiments, a participant may only reduce the volume of the announcer or the sponsor to a threshold volume but may not completely mute the volume from the announcer or the sponsor. In some embodiments, a participant may be provided with the option to completely mute the volume from the announcer or a sponsor by paying a fee. In other embodiments, a participant may be provided with the option to select an announcer that the participant likes and add the audio of the announcer by paying a fee.



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stats Patent Info
Application #
US 20120297320 A1
Publish Date
11/22/2012
Document #
13529196
File Date
06/21/2012
USPTO Class
715753
Other USPTO Classes
International Class
/
Drawings
13



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