CROSS REFERENCE TO RELATED APPLICATIONS
The present application is a continuation of U.S. application Ser. No. 13/088,790 filed Apr. 18, 2011, which is incorporated herein by reference in its entirety.
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1. Technical Field
The field relates to operating systems, software applications and user interface devices, and, more particularly, to a system, method, apparatus or non-transitory computer program product for displaying a graphical user interface that allows a plurality of windows and/or applications to be viewed and/or manipulated concurrently.
Applications are commonly used with computational devices, such as, laptops, smartphones, tablet computing devices, personal digital assistants (PDAs), etc. Applications allow a user to access information sources, webpages, games, and other virtual tools. Applications are usually accessed and viewed one at a time; however, recent trends in computing devices have prompted the user to incorporate multiple applications into a common environment on his or her respective computing device (multitasking).
In one example of operating a computing device, a user may access a webpage from the Internet and download text and/or images to their smartphone. When accessing the web page, the user may select a particular desktop icon, such as a browser icon, and launch a particular application, such as a browser application. Once the user has navigated to his or her favorite source of information or their desired webpage, the user may desire to access other applications concurrently while reading or interfacing with the accessed webpage.
However, the above-noted multitasking operation may become complicated when selecting one application, de-selecting or minimizing that same application, and proceeding to access a second application concurrent with the operation of the first application. Closing an application requires the application to be reopened before it can be resumed. Minimizing, reopening and/or re-executing an application slows the user's ability to re-access that same application at a later time. Furthermore, the limited viewing space on the newer pocket and travel-sized display devices requires increasingly simple and prompt viewing options for the users' satisfaction.
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In an embodiment, a method of displaying content on a webpage is disclosed. The method may include receiving an application indication to open a first application on a touch device, displaying the first application on the touch device as a panel overlaid on a portion of a viewable area of a webpage that is currently displayed on the touch device, and displaying a first icon on the touch device relative to the panel and the webpage. The icon is representative of the first application.
In another embodiment, a system may include an on-screen input device configured to receive an application indication to open a first application on a touch device. The system may also include an application manager, implemented with a computing device, configured to display the first application on the touch device as a panel overlaid on a portion of a viewable area of a webpage that is currently displayed on the touch device, and display a first icon on the touch device relative to the panel and the webpage. The icon is representative of the first application.
Further embodiments, features, and advantages, as well as the structure and operation of the various embodiments are described in detail below with reference to accompanying drawings.
BRIEF DESCRIPTION OF THE DRAWINGS
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Embodiments are described with reference to the accompanying drawings. In the drawings, like reference numbers may indicate identical or functionally similar elements. The drawing in which an element first appears is generally indicated by the left-most digit in the corresponding reference number.
FIG. 1 is an illustration of an example web browser and concurrent application, according to an example embodiment.
FIG. 2 is an illustration of a content rotation system, according to an example embodiment.
FIG. 3 is an illustration of a flow diagram of an example method of operation, according to an example embodiment.
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Embodiments described herein refer to illustrations for particular applications. It should be understood that the invention is not limited to the embodiments. Those skilled in the art with access to the teachings provided herein will recognize additional modifications, applications, and embodiments within the scope thereof and additional fields in which the embodiments would be of significant utility.
In the detailed description of embodiments that follows, references to “one embodiment”, “an embodiment”, “an example embodiment”, etc., indicate that the embodiment described may include a particular feature, structure, or characteristic, but every embodiment may not necessarily include the particular feature, structure, or characteristic. Moreover, such phrases are not necessarily referring to the same embodiment. Further, when a particular feature, structure, or characteristic is described in connection with an embodiment, it is submitted that it is within the knowledge of one skilled in the art to effect such feature, structure, or characteristic in connection with other embodiments whether or not explicitly described.
Touch screen devices generally provide a touch-sensitive screen that overlays a display monitor or screen. Conventional touch screens often include a layer of capacitive material and may be based on a two-dimensional coordinate grid (X-axis, Y-axis). The areas that are touched create a voltage, which is detected as being at a particular location on the coordinate grid. More advanced touch screen systems may be able to process multiple simultaneous touch signals at different locations on the coordinate grid. Specific examples of touch screen materials may include mutual capacitance, which utilizes two distinct layers of material for sensing touch and driving a voltage or current. Another example is self-capacitance, which uses one layer of individual electrodes connected to capacitance-sensing circuitry. The examples of underlying touch screen technology are for example purposes only and will be omitted from further discussion.
The processor and associated operating system will interpret the received touch input and execute a corresponding application and/or provide a particular result. For example, when a user touches a touch screen surface, the capacitive material sends touch-location data to the processor. The processor uses software stored in the memory to interpret the data as commands and gestures. Input received from the touch screen is sent to the processor as electrical impulses. The processor uses software to analyze the data and determine the characteristics of each touch, such as, the size, shape and location of the touched area on the display touch screen.
Interpretation software may be used to identify the type of gesture. For example, a pinching gesture made with two or more fingers may be used to enlarge or reduce the size of viewable content of a display screen. Pinching may be used to adjust the size (height or width) of content areas. A pinch may be a finger movement that includes moving two fingers in a direction towards one another. Alternatively, one finger may be used to simulate a pinching motion, or more than two fingers may also be used. A pinching motion or movement may be performed by placing, for example, two fingers at two separate locations on the multi-touch display device and dragging them towards each other without moving them off the surface of the multi-touch display device.
FIG. 1 is an illustration of an example web browser and concurrent application, according to an embodiment. A web browser application may be launched via a user selection operation performed on a computing device. The web browser may launch a window used to display a variety of information and content to the user. FIG. 1 illustrates a webpage 100 displaying the present web address. The user may select a web address to view desired content, such as a new website, a consumer website, etc. Once the website has been selected and downloaded to the user\'s computer, the web browser window may become populated with the downloaded data. The content of the website may include a plurality of formatted spaces or “frames.” The frames may appear as predefined areas of the browser window that are populated with content, such as, text, images, flash, video, plug-ins, etc.
Referring again to FIG. 1, once the user has accessed the webpage 100 and the content has loaded, the user will naturally begin browsing the content by reading, viewing, listening, and clicking on items of interest via a touch pad or mouse periphery device. The user may scroll down the webpage to navigate the loaded frames that are below the present viewable space of the corresponding display device. The user may then desire to initiate a multitasking session by launching a different application, such as a media player, mail application, chat application, information source application, schedule application, game application, etc. By launching the additional application the user may desire to continue reading information, such as, news from a news webpage that has loaded, while chatting via a chat application that has been recently launched. Or, the user may desire to begin playing music via a media player application during the course of browsing the content of the webpage 100.
FIG. 1 illustrates a media player 102, illustrated as being below a group of content frames which loaded during the loading of the webpage. The media player 102 includes media access options, such as, play, stop, volume control, etc. The user may begin playing a song stored in the media player directory after the media player 102 has loaded the content area of the webpage 100. The media player 102 is displayed as being overlaid on the webpage 100. The webpage may incorporate the media player 102 by creating a frame customized to fit a portion of the webpage 100.
As a result of the media player application 102 being loaded on the content area of the webpage 100, a corresponding icon may be generated and displayed for user convenience. FIG. 1 illustrates a group of icons which correspond to various applications, such as, a counter “3” 106, a clock 108, a joystick 110, and a musical note/compact disc 104. The counter “3” 106 may be an active counter that displays a number of messages waiting for user acceptance and/or which have yet to be read or acknowledged by the user. The clock 108 may be indicative of an upcoming or soon to be announced calendar entry. The game controller 110 may be a game the user is currently playing, such as, online chess or checkers. The media icon 104 is related to the media player 102 and may be displayed as part of the user\'s display concurrent with the launching of the media player 102.
The additional application (media player) may be incorporated into the webpage as a customized frame. The frame may be customized according to a default sizing option, or, may be sized according to a user preference. The location of the media player 102 with respect to the other frames of content data on the webpage may default to a middle portion of the viewable content area below a certain number of frames. The location placement of the media player 102 may be linked to a frame indicator that is transmitted from the operating system of the computing device to the browser application. The content of the media player 102 may be rotated to fit the viewable area of the webpage 100. Creating a frame for the media player 102 and/or rotating other frames may be necessary to maintain an aesthetically pleasing display window for the user.
The frame indicator may be transmitted with the launching of the media player application 102. The icon 104 may include an icon indication or image that is used to notify the user that a particular icon is associated with a particular application. The icon indication may be a separate indicator (image) that is loaded into the display area of the icon 104 when the icon 104 is loaded for displaying purposes. By including the media player application 102 with its corresponding icon 104, the user is provided with the capability to access the media player 102 without compromising access to the webpage 100. Both the webpage 100 and media player 102 may be part of the same window interface, and, in turn, both may be linked to the same window interface. The media application 102 may be displayed as a smaller version of its intended display area, or as a full-sized version of its intended display area. Display preferences may be selected by the user before or after the application is loaded as part of the webpage 100.