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Extended play game

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Title: Extended play game.
Abstract: The present invention provides a combination instant and extended play game with at least two games playable in separate areas and having associated prizes, wherein indicia from a first game are used to determine whether the player is a winner of the first game and the second game. ...


Browse recent Thomas F. Bergert C/o Williams MullenIPDocketing patents - Virginia Beach, VA, US
Inventors: Thomas J. Napolitano, David J. Rahmer
USPTO Applicaton #: #20110042896 - Class: 273269 (USPTO) - 02/24/11 - Class 273 
Amusement Devices: Games > Board Games, Pieces, Or Boards Therefor >Lotto Or Bingo Type

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The Patent Description & Claims data below is from USPTO Patent Application 20110042896, Extended play game.

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FIELD OF THE INVENTION

The present invention relates to games, and more particularly to wagering games incorporating symbols or indicia that can be used in both instant win and extended play games associated with a single wager.

BACKGROUND OF THE INVENTION

Multiple play wagering games are provided on certain instant lottery tickets to give players more than one play for a single wager. These games typically employ a playing area having a scratch-off or otherwise removable layer on top of playing indicia that indicate whether the ticket is a winning ticket. Multiple play games in the “match 3” or “slot machine” style can give players several chances to match three symbols or indicia on a line in order to win the prize associated with that line. Some multiple play games have multiple play areas with, for example, a first area having a first game and associated first prize, and a second area having a second or bonus game that is played at the user\'s option and that can enhance, reduce or even eliminate the first prize.

Extended play wagering games, such as Bingo or Crossword games, for example, permit players to spend more time on a game before knowing whether or not the game has been won. Some extended play games also provide for second chances or bonus plays based on a single wager. However, it is not known to provide an instant win game that uses indicia or symbols that are also used in an extended play game based on the same wager, particularly where prizes are awarded independently for each game.

SUMMARY

OF THE PRESENT INVENTION

The present invention provides a combination instant and extended play game with at least two games playable in separate areas and having associated prizes, wherein indicia from a first game are used to determine whether the player is a winner of the first game and a second game. The game can comprise a first play area using a set of indicia associated with one or more instant games, whereby the player can win any of the instant games according to its rules. The game can further comprise a second play area for playing a second extended play game, such as a Bingo style game, but instead of using ranges of numbers, it uses some or all of the indicia from the first play area in the second game to determine whether the second game has been won. This creates an attractive game with a positive play experience in the second play area even though the player may not win in the first play area. In one embodiment of the present invention, the game is designed such that the indicia in the first play area are covered or not revealed prior to receiving the wager from the player, while the second play area is generally uncovered. In this way, a player cannot know in advance whether either play area will yield a winner. In an alternative embodiment, the extended play game is played first and an instant win game is played alongside it or afterward.

BRIEF DESCRIPTION OF THE DRAWINGS

FIG. 1 is a display of a sample game in accordance with the present invention where the game indicia in the first play area has not been played.

FIG. 2 is a display of the sample game of FIG. 1 where the game indicia in the first play area have been revealed.

FIG. 3 is a display of another sample game in accordance with the present invention where the game indicia in the first play area has not been played.

FIG. 4 is a display of the sample game of FIG. 3 where the game indicia in the first play area have been revealed.

FIG. 5 is a display of a sample game in accordance with an alternative embodiment of the present invention.

DETAILED DESCRIPTION

OF EMBODIMENTS OF THE PRESENT INVENTION

The present invention provides a game that can be played on multiple types of media or representation objects, including a self-service video lottery or slot machine-type terminal, or a scratch off instant lottery ticket, for example. In the examples shown in FIGS. 1 through 4, the depicted game ticket 10 has two general play areas. The first or primary play area 12 shows a slot-themed game with multiple “spins.” After the player purchases the ticket, he or she can determine whether the ticket is a winner by, for example, scratching or rubbing the protective covering(s) 14 off of the play area and the prize area(s) 16 to reveal the underlying play indicia 18. By indicia, it is meant a symbol, word, character, number or single icon representing an image such as a clover, bag of money or other item. The protective covering can be latex or other known opaque coating that prevents the underlying indicia from being seen prior to removal.

If the rules of play dictate that one must match three identical indicia in a row in order to win, then, in the specific example of the invention shown in FIG. 2, there are no winners of the six spins in the first play area 12. If any of the rows contained all matching symbols, the prize 16 listed at the end of the corresponding row would have been won. In the specific example of the invention shown in FIG. 4, there are similarly no winners of the games in the first play area 12, because none of the rows includes three identical indicia.

As further shown in FIGS. 1 through 4, secondary play area 20 allows the user to use the uncovered indicia from the primary play area in the play of a secondary game. The secondary game in the example shown in FIGS. 1 and 2 uses a Bingo style play mechanic but instead of using ranges of numbers it uses the symbols across the entire grid. The result is that a player who matches all three symbols on a single spin on the slot themed game instantly wins a prize, but the secondary result is the player has only one symbol to match on the Bingo grid. On the other hand, if the player has three unique symbols on a spin of the slot themed game, he or she is not an instant winner but then has three symbols to match on the Bingo grid. Thus, even though the ticket 10 shown in FIG. 2 does not reveal any winners in the primary play area 12, there are more indicia for the player to use in the secondary play area 20. This creates a positive play experience in the second play area even though the player did not win in the first play area.

The second themed area need not be a Bingo-type game. Other themes can include poker (where the symbols are cards and you need to make a five card poker hand in the first game), tic tac toe (where symbols are used in place of X\'s and O\'s), licensed games such as Tetris™, or any themed “match 3” style game, for example. As an alternative example, the secondary game shown in FIGS. 3 and 4 uses a pyramid match style play mechanic where the player can win the amount in each row by matching symbols from the first play area 12 to the symbols in the second play area 20. Thus, for example, the player of the ticket shown in FIG. 2 can win five dollars by having a diamond revealed in the first play area. The player can win fifteen dollars by having both an orange symbol and a moon symbol. The more symbols required in this particular game, the higher the payoff.

In the printed ticket embodiment, the primary play area 12 has indicia under an opaque removable layer that hides the symbols from view until the player removes the layer such as by scratching it off. The indicia or symbols in play area 20 are visible to the player, and allow the player to see which symbols to mark off upon playing the game in play area 12. In the slot machine and/or graphical user interface embodiment, the indicia for the game in play area 12 would not be known until the player pulled the slot machine arm, pushed the button or otherwise initiated play. It is possible that not all of the indicia in play area 12 would be used in play area 20.

In one embodiment of the present invention, as illustrated in FIG. 3, a first set of indicia can be associated with a first portion 15 of the primary play area 12, and a second set of indicia, having no common indicia with the first set, can be associated with a second portion 17 of the primary play area. In this embodiment, the secondary play area 20 can thus be played using the indicia from both play area portions 15 and 17. The indicia in the secondary play area would thus include all or some of the first set of indicia and all or some of the second set of indicia.

In an alternative embodiment to that described above, the game of the present invention can be applied to tournament style games, such as on the Internet, for example, where a second game can be played in coordination with a first game. For example, the first game can be a tournament Bingo game played against other players, and a second game can be added which utilizes numbers from the player\'s set of Bingo cards in the first game, as illustrated at 30 in FIG. 5. While the player uses the called numbers to try and win the Bingo game on the first play area 32, the player can also use the matched numbers in a second game in the second play area 34 for instant or progressive style prizes. This embodiment thus uses numbers as the indicia rather than symbols or icons. Further, this embodiment does not require the covering or hiding of any indicia, as the indicia in the instant win game do not affect the play of the extended play (i.e., Bingo) game. As shown in the example of FIG. 5, if the player receives either set of four numbers in play area 34, the player would win the associated instant prize indicated at 36.

One method of providing the game of chance associated with the present invention can proceed as follows. A wager or payment is received from a player, such as by the player paying cash or using a transaction card (e.g., debit card, credit card, player account card) to pay a cashier or unattended machine for a game. The game can appear on a different media or game representation object, such as a ticket or a graphical user interface associated with a computer or a stand-alone terminal in a gaming establishment, for example. In one embodiment of the present invention, the computer can be outside of a gaming establishment, such as in a player\'s home, for example, and the game can be accessed over a network such as the Internet where available.



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stats Patent Info
Application #
US 20110042896 A1
Publish Date
02/24/2011
Document #
12543203
File Date
08/18/2009
USPTO Class
273269
Other USPTO Classes
463 19
International Class
/
Drawings
6



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