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10/22/09 - USPTO Class 463 |  1 views | #20090264199 | Prev - Next | About this Page  463 rss/xml feed  monitor keywords

Using a musical instrument as a video game controller

USPTO Application #: 20090264199
Title: Using a musical instrument as a video game controller
Abstract: The use of musical instruments as methods for controlling video games is disclosed. By translating the notes, beats, chords, note changes and other musical elements into input that can be recognized by a video game or video game system, the person playing the instrument will have the ability to play a game through the use of an instrument. This includes the ability to configure the music translation system to provide different input to the video game or video game system depending on the key in which the person is playing the instrument. (end of abstract)



Agent: Alexander C. Meske - South Euclid, OH, US
Inventor: Alexander Christian Meske
USPTO Applicaton #: 20090264199 - Class: 463 37 (USPTO)

Using a musical instrument as a video game controller description/claims


The Patent Description & Claims data below is from USPTO Patent Application 20090264199, Using a musical instrument as a video game controller.

Brief Patent Description - Full Patent Description - Patent Application Claims
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The use of a musical instrument to control action in a video game by translating musical information to an input format that can be understood by a video game system.

BACKGROUND OF THE INVENTION

There are currently video games in existence that provide users with the simulated experience of playing musical instruments. The Guitar Hero® series and the game Rock Band® are particular examples of this genre. However, these games only provide the simulated experience of playing an instrument.

For people who can play instruments or people who wish to learn instruments, these games only provide the most rudimentary idea of chord progressions and notes. Thus, if a guitar player wishes to play one of these music games, the guitar player must learn an entirely foreign control system. This is also the case for other musicians who play music simulations, such as bass players and drummers/percussionists.

A person who can play the instrument being simulated may wish to actually play the instrument itself, rather than attempt to learn how to operate a controller that does not provide an experience like the actual instrument. Likewise, if a person playing the game wishes to learn the actual instrument without losing the entertainment value of playing a video game simulation that the person enjoys, there is not currently a way for the person to translate the simulation to a real-world experience with real instruments.

BRIEF SUMMARY OF THE INVENTION

This invention is the use of using a musical instrument as an input device for controlling a video game. By translating the notes or beats being created by the musical instrument into input information recognizable to a video game or video game system, a musical instrument can be used to control the action or events in a video game.

BRIEF DESCRIPTION OF THE DRAWINGS

FIG. 1 is a diagram of a guitar connected by cable to a device that translates musical notes to video game input that is then sent through a cable connection to a video game system.

FIG. 2A is a diagram of a guitar connected via wireless to a device that translates musical notes to video game input that is then sent through a cable connection to a video game system.

FIG. 2B is a diagram of a guitar connected via wireless to a device that translates musical notes to video game input that is then sent via a wireless connection to a video game system.

FIG. 2C is a diagram of a guitar connected by cable to a device that translates musical notes to video game input that is then sent via a wireless connection to a video game system.

FIG. 3A is a diagram of a guitar pickup connected to a device that translates musical notes to video game input that is then sent to a video game system.

FIG. 3B is a diagram of a guitar playing into a microphone that is connected to a device that translates musical notes to video game input that is then sent to a video game system.

FIG. 4A is a diagram of a snare drum with a sensor attached and an electronic drum connected to a device that translates drumbeats into video game input that is then sent to a video game system.

FIG. 4B is a diagram of an entire drum set with sensors attached to every component. Every beat picked up by the sensors is sent to a device that translates the drumbeats into video game input that is then sent to a video game system.

FIG. 5A is a diagram of a possible control configuration that may be used to set the musical key used for a music-to-video game translation. The output sent to a video game system for a given set of musical information differs for each key. The slider switches are used to set the alphabetic key, whether the key is flat or sharp, and whether the key is major or minor.

FIG. 5B is a diagram of a possible control configuration that may be used to set the musical key used for a music-to-video game translation. The output sent to a video game system for a given set of musical information differs for each key. The arrow buttons are used to cycle through a set of preset or custom configurations.

FIG. 5C is a diagram of a possible control configuration that may be used to set the musical key used for a music-to-video game translation. The output sent to a video game system for a given set of musical information differs for each key. The knobs are used to set the alphabetic key, whether the key is flat or sharp, and whether the key is major or minor.



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3d game display system, display method, and display program
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Electronic card game
Industry Class:
Amusement devices: games

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