| Generating data for managing encounters in a virtual world environment -> Monitor Keywords |
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Generating data for managing encounters in a virtual world environmentGenerating data for managing encounters in a virtual world environment description/claimsThe Patent Description & Claims data below is from USPTO Patent Application 20090164919, Generating data for managing encounters in a virtual world environment. Brief Patent Description - Full Patent Description - Patent Application Claims 1. Field of the Invention Embodiments of the invention relate to the use of immersive virtual environments. More specifically, embodiments of the invention relate to avoiding specific users of an immersive virtual environment. 2. Description of the Related Art A virtual world is a simulated environment which users may inhabit and in which the users may interact with virtual objects and locations of the virtual world. Users may also interact with one another via avatars. An avatar generally provides a graphical representation of an individual within the virtual world environment. Avatars are usually presented to other users as two or three-dimensional graphical representations of humanoids. Frequently, virtual worlds allow for multiple users to enter and interact with one another. Virtual worlds provide an immersive environment as they typically appear similar to the real world, with real world rules such as gravity, topography, locomotion, real-time actions, and communication. Communication may be in the form of text messages sent between avatars, real-time voice communication, gestures displayed by avatars, symbols visible in the virtual world, and the like. Virtual worlds may be persistent. A persistent world provides an immersive environment (e.g., a fantasy setting used as a setting for a role-playing game, or a virtual world complete with land, buildings, towns, and economies) that is generally always available, and world events happen continually, regardless of the presence of a given avatar. Thus, unlike more conventional online games or multi-user environments, the virtual world continues to exist, and plots and events continue to occur as users enter (and exit) the virtual world. One embodiment of the invention includes a computer-implemented method. The method generally includes: receiving, from a first user, a selection indicating a preference of the first user towards encountering the second user while present in a virtual world; determining a current situational context for the first user within the virtual world; and storing the selection of the second user together with the current situational context in a searchable data structure. Another embodiment of the invention includes a computer-readable storage medium including a program, which when executed on a processor performs an operation. The operation may generally include: receiving, from a first user, a selection indicating a preference of the first user towards encountering the second user while present in a virtual world; determining a current situational context for the first user within the virtual world; and storing the selection of the second user together with the current situational context in a searchable data structure. Still another embodiment of the invention includes a system having a processor and a memory. The memory may store a program, which when executed by the processor, is configured to perform the steps of: receiving, from a first user, a selection indicating a preference of the first user towards encountering the second user while present in a virtual world; determining a current situational context for the first user within the virtual world; and storing the selection of the second user together with the current situational context in a searchable data structure. So that the manner in which the above recited features, advantages and objects of the present invention are attained and can be understood in detail, a more particular description of the invention, briefly summarized above, may be had by reference to the embodiments thereof which are illustrated in the appended drawings. It is to be noted, however, that the appended drawings illustrate only typical embodiments of this invention and are therefore not to be considered limiting of its scope, for the invention may admit to other equally effective embodiments. Continue reading about Generating data for managing encounters in a virtual world environment... Full patent description for Generating data for managing encounters in a virtual world environment Brief Patent Description - Full Patent Description - Patent Application Claims Click on the above for other options relating to this Generating data for managing encounters in a virtual world environment patent application. Patent Applications in related categories: 20090271715 - Collaborative augmented virtuality system - A system for use on a computer network 112 where multiple users can simultaneously experience “Virtual Worlds” 102 augmented with inputs from the real world via instruments such as Microscopes, Telescopes, 3D scanners etc. These “Collaborative Augmented Virtuality” systems can be made to be compliant with “laws of science” using ... ### 1. Sign up (takes 30 seconds). 2. Fill in the keywords to be monitored. 3. Each week you receive an email with patent applications related to your keywords. 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