| Good vs. bad board game -> Monitor Keywords |
|
Good vs. bad board gameGood vs. bad board game description/claimsThe Patent Description & Claims data below is from USPTO Patent Application 20090085290, Good vs. bad board game. Brief Patent Description - Full Patent Description - Patent Application Claims The present invention relates, in general, to board games and, more particularly, the invention relates to a good vs. bad board game played by at least two players for provoking discussion amongst themselves based on answers given to life experience questions provided by the board game. Board games have been in existence for many years prior to the conception and development of the present invention, as is generally well known in the prior art. These board games may include a game board with spaces thereon forming a path from a starting space to a finishing space, game pieces to be moved by the players along the path with the first player reaching the finish space winning the game, and a player rolling dice or picking a card to determine the number of spaces they can move their game piece. Some of these board games may even include cards having questions that the player must answer correctly to be able to move their game piece. The present invention provides a good vs. bad board game to be played by at least two players for provoking discussion amongst the players based on answers given to life experience questions provided by the board game. The board game includes a substantially flat game board made from a predetermined material and having a pre-selected number of spaces forming a path on a top side of the game board beginning with a start space and ending with a finish space. Predetermined spaces along the path include indicia thereon requiring a player landing thereon to take a predetermined action. There are a plurality of game pieces, one for each player, to be moved from the start space along the path of spaces to the finish space. At least one die, having indicia on each side thereof representing a number, is rolled by a player to determine a number of spaces they can move their game piece. The first player to reach the finish space wins the game. There are also a pre-selected number of question cards. One of the question cards is selected and answered by a player when landing on a space having indicia thereon that indicates such action. The questions have no wrong answers to them, but are answered according to the player\'s views based on life experiences. It is, therefore, one of the primary objects of the present invention to provide a board game designed to provoke discussion amongst its players based on answers they give to life experience questions provided with the game. Another object of the present invention is to provide a board game that is generally easy to play. Yet another object of the present invention is to provide a board game that is relatively easy to manufacture. A further object of the present invention is to provide a board game that is relatively inexpensive to make. In addition to the various objects and advantages of the present invention described with some degree of specificity above it should be understood that additional objects and advantages of the present invention will become more readily apparent to those persons who are skilled in the relevant art from the following more detailed description of the invention, particularly, when such description is taken in conjunction with the attached drawing figure and with the appended claims. The sole FIGURE is a perspective view of a good vs. bad board game according to the present invention particularly showing the various components thereof. Referring now to the sole drawing FIGURE, illustrated therein is a good vs. bad board game, generally designated 10, to be played by at least two players for provoking discussion amongst its players based on answers given to life experience questions provided thereby. Board game 10 includes a substantially flat game board 12 made from a predetermined material. Game board 12 has a pre-selected number of spaces forming a path, generally designated 20, on a top side 14 thereof that begins with a start space 16 and ends with a finish space 18. Start space 16 may have danger zone indicia 22 thereon, and finish space 18 may have safety zone indicia 24 thereon. Predetermined spaces along path 20 include indicia thereon requiring a player that lands on one to take a predetermined action. For example, the predetermined action to be followed by a player landing on a space 26 having a pitchfork indicia 28 thereon is to go back to start space 16, and the predetermined action to be followed by a player landing on a space 32 having a halo indicia 34 thereon is to take a shortcut 36 along path 20. Continue reading about Good vs. bad board game... Full patent description for Good vs. bad board game Brief Patent Description - Full Patent Description - Patent Application Claims Click on the above for other options relating to this Good vs. bad board game patent application. ### 1. Sign up (takes 30 seconds). 2. Fill in the keywords to be monitored. 3. Each week you receive an email with patent applications related to your keywords. Start now! - Receive info on patent apps like Good vs. bad board game or other areas of interest. ### Previous Patent Application: Luck of the irish™ board game and method of play Next Patent Application: Novel game set Industry Class: Amusement devices: games ### FreshPatents.com Support Thank you for viewing the Good vs. bad board game patent info. IP-related news and info Results in 2.03317 seconds Other interesting Feshpatents.com categories: Tyco , Unilever , Warner-lambert , 3m paws |
* Protect your Inventions * US Patent Office filing
PATENT INFO |
|