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02/12/09 - USPTO Class 482 |  1 views | #20090042695 | Prev - Next | About this Page  482 rss/xml feed  monitor keywords

Interactive rehabilitation method and system for movement of upper and lower extremities

USPTO Application #: 20090042695
Title: Interactive rehabilitation method and system for movement of upper and lower extremities
Abstract: An interactive rehabilitation method for movement of upper and lower extremities is disclosed. An identification label of an extracted image is detected to provide an operating position of an image of an extremity. A movement mode for a target image is determined according to the identification label and the target image is displayed in a scene. It is determined whether identification labels corresponding to movement of an extremity of the target image are being continuously obtained, and, if so, the performance of the movement of the extremity is led based on operational guidance. A feedback operation is provided according to the movement of the extremity, preset movement paths and velocities, and targeted positions of the target image. It is determined whether the target image has been moved to the preset targeted positions, and, if so, the performance of the movement of the extremity is graded. (end of abstract)



Agent: Quintero Law Office, PC - Santa Monica, CA, US
Inventors: Shih Ying CHIEN, Yio Wha SHAU
USPTO Applicaton #: 20090042695 - Class: 482 1 (USPTO)

Interactive rehabilitation method and system for movement of upper and lower extremities description/claims


The Patent Description & Claims data below is from USPTO Patent Application 20090042695, Interactive rehabilitation method and system for movement of upper and lower extremities.

Brief Patent Description - Full Patent Description - Patent Application Claims
  monitor keywords BACKGROUND OF THE INVENTION

1. Field of the Invention

This Application claims priority of Taiwan Patent Application No. 96129617, filed on 10 Aug. 2007, the entirety of which is incorporated by reference herein.

1. Description of the Related Art

Given the aging society, it has become more apparent that many everyday care products for older persons, do not meet or fully satisfy the needs of older persons. This is especially noticeable when looking at medical treatment for extremity and extremity attachments for apoplexy victims, wherein, the demand to provide more enjoyable and interesting extremity rehabilitation is growing. Note that it is assumed that current extremity rehabilitation for older persons are extremely boring, and because of this in part, causes poor rehabilitation results.

One solution for the aforementioned problem, is to provide interactive games comprising virtual computer images for apoplexy victims, which are not only enjoyable but also provide extremity rehabilitation for the apoplexy victims. Thus, assisting to improve rehabilitation results of apoplexy victims.

Thus, an interactive rehabilitation method and system for upper and lower extremities is desirable, assisting with extremity rehabilitation and body training (Chinese shadow boxing, for example) for apoplexy victims via virtual computer images of interactive games.

BRIEF SUMMARY OF THE INVENTION

Interactive rehabilitation methods are provided. An exemplary embodiment of an interactive rehabilitation method comprises the following. An identification label of an extracted image is detected to provide an operating position of an image of an extremity. A movement mode for a target image is determined according to the identification label and the target image is displayed in a scene. It is determined whether identification labels corresponding to movement of an extremity of the target image are being continuously obtained, and, if so, the performance of the movement of the extremity is led based on operational guidance. A feedback operation is provided according to the movement of the extremity, preset movement paths and velocities and targeted positions of the target image. It is determined whether the target image has been moved to the preset targeted positions, and, if so, the performance of the movement of the extremity is graded.

Interactive rehabilitation systems are provided. An exemplary embodiment of an interactive rehabilitation system comprises a hand position monitoring module, a target image movement control module, an image feedback module, and a movement evaluation module. The hand position monitoring module detects an identification label of an extracted image to provide an operating position of an image of an extremity. The target image movement control module determines a movement mode for a target image according to the identification label, displays the target image in a scene, determines whether identification labels corresponding to movement of an extremity of the target image are being continuously obtained, and, if the identification labels are being continuously obtained, leading the movement of the extremity based on operational guidance. The image feedback module provides a feedback operation according to the movement of the extremity, preset movement paths and velocities and targeted positions of the target image. The movement evaluation module grades the movement of the extremity when the target image has been moved to the preset targeted positions.

A detailed description is given in the following embodiments with reference to the accompanying drawings.

BRIEF DESCRIPTION OF THE DRAWINGS

The invention can be more fully understood by reading the subsequent detailed description and examples with references made to the accompanying drawings, wherein:

FIG. 1 is a schematic view of a computer system of the present invention;

FIG. 2 is a schematic view of an interactive rehabilitation system 100 shown in FIG. 1 of the present invention;

FIG. 3 is a flowchart of an interactive rehabilitation method of the present invention;

FIG. 4 illustrates human extremities;

FIG. 5 illustrates a behavioral range of the operator detected by an image extraction device;

FIG. 6 illustrates grabbing a sphere in a game scene;

FIG. 7 illustrates feedback states in response to operator movements in the game scene; and



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