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01/01/09 - USPTO Class 463 |  1 views | #20090005157 | Prev - Next | About this Page  463 rss/xml feed  monitor keywords

Electronic funds transfer system and method of use in gaming environment

USPTO Application #: 20090005157
Title: Electronic funds transfer system and method of use in gaming environment
Abstract: A system and method for electronically transferring funds in a gaming environment is disclosed. The system includes a memory device operable to store a game value and memory device interface operable to retrieve data from, and transfer data to, said memory device. The memory device interface may be integrated into an electronic gaming machine or proximate a live table game. Monetary value may be added to the memory device by casino personnel or a kiosk. A player may then use the memory device to download credits to a gaming machine or in exchange for game chips at a live table game. Machine credits may also be added to the memory device for later use at a another machine. Credits may also be stored on a casino system for access based on identification of the player facilitated by the memory device. (end of abstract)



Agent: Greenberg Traurig - Las Vegas, NV, US
Inventors: Neil J. Netley, Don Hesskamp
USPTO Applicaton #: 20090005157 - Class: 463 25 (USPTO)

Electronic funds transfer system and method of use in gaming environment description/claims


The Patent Description & Claims data below is from USPTO Patent Application 20090005157, Electronic funds transfer system and method of use in gaming environment.

Brief Patent Description - Full Patent Description - Patent Application Claims
  monitor keywords FIELD OF THE INVENTION

The embodiments of the present invention relate to an electronic transfer of funds system implemented in a gaming environment. With such a system and method, casino customers are able to purchase credits from a casino cashier or kiosk and then proceed to play the purchased credits at electronic gaming machines (e.g., slot machines) or live table games within the casino or other commonly owned casinos.

BACKGROUND

In today's casino market the most popular means of transferring funds between electronic gaming machines is via the use of paper tickets. Such tickets have turned gaming into a generally cashless endeavor. In one exemplary situation, a player approaches an electronic gaming machine (or device), inserts cash and proceeds to play the game. When the player is ready to leave the machine, the player simply presses the ‘cash out’ button and the machine prints a ticket for the remaining credit on the game. The ticket may then be cashed in at a cashier or kiosk, or inserted into another machine, read and redeemed as machine credits.

The current ticket system suffers from several problems including 1) the requirement for a significant background accounting system to authenticate the transactions and maintain security; and 2) the system is expensive to use. Casinos in Nevada have disclosed that the cost of such a system runs as much as $3.00 per ticket. In addition, the ticket printers (one per machine) cost about $600.00 each and frequently break down.

Thus, there is a need for a cost-effective system that eliminates tickets and ticket printers in the gaming environment.

SUMMARY

Accordingly, a first embodiment of the present invention is a gaming system comprising: a plurality of electronic gaming machines; a memory device including a microchip therein for storing a value amount; a memory device interface integrated into each of the gaming machines wherein said interface is positioned to contact the memory device upon engagement with the memory device; and means for crediting said gaming machines an amount equivalent to a memory device value amount in response to the memory device being engaged with said memory device interface, and crediting the memory device with a credit amount on said gaming machine in response to a game session being terminated by a player.

A first method of the present invention comprises: providing a plurality of electronic gaming machines in communication with a central computer system wherein each gaming machine has a memory device interface integrated therein such that said memory device interface is positioned to receive and engage a memory device having a microchip; crediting said gaming machines an amount equivalent to a memory device value amount in response to the memory device being engaged with said memory device interface; and crediting the memory device with a credit amount on said gaming machine in response to a player terminating a game session.

The system and method of use described herein allows a player to electronically transfer funds to and from a gaming machine or live table game via a small memory device (e.g., iButton®). A corresponding memory device interface (i.e., reader) integrated on the machine or proximate the live table game location facilitates the electronic transfer of funds.

Other variations, embodiments and features of the present invention will become evident from the following detailed description, drawings and claims.

BRIEF DESCRIPTION OF THE DRAWINGS

FIG. 1 illustrates a block diagram of one system embodiment of the present invention;

FIGS. 2a and 2b illustrate an exemplary memory device in a closed and open position, respectively, for facilitating the embodiments of the present invention;

FIGS. 3a and 3b illustrate a memory device contained within a carrying unit;

FIG. 4 illustrates a memory device interface integrated on an electronic gaming machine;

FIG. 5 illustrates a memory device interface separated from the electronic gaming machine;

FIG. 6 illustrates a memory device engaged with a memory device interface; and

FIG. 7 illustrates a flow chart detailing one method of using the memory device to facilitate an electronic funds transfer system according to the embodiments of the present invention.



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Brief Patent Description - Full Patent Description - Patent Application Claims

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Previous Patent Application:
Gaming machine and gaming method thereof
Next Patent Application:
Funds transfer system and method of use in gaming environment
Industry Class:
Amusement devices: games

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